smallmodel
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94d4cbeb82
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Enhanced Player's dmmessage implementation (say + voice)
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2023-11-03 21:56:31 +01:00 |
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smallmodel
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b31f4bc00c
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Added and implemented CG_xxxVote functions
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2023-11-03 21:28:46 +01:00 |
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smallmodel
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cf0808e119
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Added client vote options code (partially implemented)
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2023-11-03 21:09:18 +01:00 |
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smallmodel
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92333909fd
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Fixed commands being executed twice
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2023-11-03 20:40:45 +01:00 |
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smallmodel
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9c68af92be
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Added more console commands to initialize
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2023-11-02 20:23:45 +01:00 |
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smallmodel
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bc5d7f5e93
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Added "reloadmap" console command from moh 2.0 and above
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2023-11-02 20:20:58 +01:00 |
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smallmodel
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f2ba9a88be
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Reimplemented G_ScriptCmd()
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2023-11-02 20:15:08 +01:00 |
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smallmodel
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81b711364e
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Use Event::Exists() instead of getting it, to see if an event exists
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2023-11-02 20:14:34 +01:00 |
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smallmodel
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554e0c7fac
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Formatted gamecmds source files
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2023-11-02 20:07:29 +01:00 |
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smallmodel
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bd2c1c387b
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Added Event::Exists() to check if a given command name exists
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2023-11-02 20:05:59 +01:00 |
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smallmodel
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f19edac9ca
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Fixed audio spatialization
The yaw was inverted specifically for the Miles Sound System. But as the engine was never using Miles, the yaw mustn't be inverted
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2023-11-02 19:57:46 +01:00 |
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smallmodel
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1698f6d1bf
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The return value of an event must be the first value
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2023-11-02 19:53:26 +01:00 |
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smallmodel
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2c3180813a
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Fixed improper path lookahead
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2023-11-02 19:33:10 +01:00 |
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smallmodel
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a262fe5d9d
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Removed pAnimThread assert as it can be NULL
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2023-11-02 19:11:44 +01:00 |
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smallmodel
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a69249ee22
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Fixed an issue where PathAvoidsSquadMates() would set bad coordinates for path
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2023-11-02 19:11:29 +01:00 |
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smallmodel
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393c2a81d1
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Check for indice bounds
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2023-11-01 23:06:14 +01:00 |
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smallmodel
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3a6be342ce
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Added new ScriptModel functions from mohaas 2.0 and above
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2023-11-01 22:35:07 +01:00 |
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smallmodel
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6616bfe53e
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Formatted document
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2023-11-01 22:21:09 +01:00 |
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smallmodel
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bafe60f48f
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Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol
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2023-11-01 20:16:44 +01:00 |
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smallmodel
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e306c415f0
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Only move the client if there is no turret or if the turret doesn't allow user's aim
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2023-11-01 20:15:44 +01:00 |
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smallmodel
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56a8c8d48d
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Set parm.owner, prevent to trigger non-use trigger with EV_USE, set projectile owner
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2023-11-01 20:10:57 +01:00 |
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smallmodel
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421f1d39a4
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SV_HitEntity must return true if something was hit
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2023-11-01 20:09:46 +01:00 |
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smallmodel
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7c655944a5
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Convert fields name to lower
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2023-11-01 19:16:01 +01:00 |
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smallmodel
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0a27f37dc0
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Set the last entity network time
This fixes Actor sometimes stuck on idle state
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2023-11-01 18:03:29 +01:00 |
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smallmodel
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4695932ea1
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Added StoppedNotify()
This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
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2023-11-01 17:31:46 +01:00 |
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smallmodel
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7fe7a12167
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In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread
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2023-11-01 16:53:31 +01:00 |
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smallmodel
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f9487b0ba3
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Ignore CR in source line
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2023-11-01 16:53:09 +01:00 |
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smallmodel
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7c5c34741c
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Added more script trace and initialize state to STATE_EXECUTION in ScriptVM constructor
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2023-11-01 16:52:30 +01:00 |
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smallmodel
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d09459f4bf
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Made Unpause() more explicit
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2023-10-31 23:24:11 +01:00 |
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smallmodel
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c0c6598151
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Actor::WeaponSound() was not properly working
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2023-10-31 23:23:29 +01:00 |
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smallmodel
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f52fcc6f0e
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Process the parent of each entity correctly
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2023-10-31 23:22:43 +01:00 |
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smallmodel
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2e9ef64bd2
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g_timescripts misspell
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2023-10-31 23:21:55 +01:00 |
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smallmodel
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ff3ee39830
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Fixed field name not showing in the exception message
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2023-10-31 20:39:28 +01:00 |
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smallmodel
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abd757f3bc
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Actor health must be above to 0 for NPC to count
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2023-10-30 23:01:43 +01:00 |
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smallmodel
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c741591a36
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Syntax clarity
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2023-10-30 23:00:21 +01:00 |
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smallmodel
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78c481d725
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Added g_shownpc support
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2023-10-30 23:00:07 +01:00 |
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smallmodel
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b2ece37819
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Added G_ClientDrawTags()
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2023-10-30 22:59:39 +01:00 |
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smallmodel
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a557b29ecf
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Removed useless SetDirty() call in ScriptMaster::SetTime()
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2023-10-30 22:59:25 +01:00 |
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smallmodel
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1184843318
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Set dirty timer in SetTime()
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2023-10-30 22:59:04 +01:00 |
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smallmodel
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dd1f8bd92a
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Compare with STATE_RUNNING instead
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2023-10-30 22:46:59 +01:00 |
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smallmodel
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220c82954c
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Don't execute script thread now if paused
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2023-10-30 22:46:50 +01:00 |
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smallmodel
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8879bacb1d
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Fixed Think_Curious() and LookAtCuriosity() small mistakes
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2023-10-30 22:04:09 +01:00 |
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smallmodel
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5824022745
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Added ScriptRemove
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2023-10-30 22:03:37 +01:00 |
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smallmodel
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3ecb5bd06a
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Fixed WaitExecuteThreadInternal() waiting on the group instead of the thread
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2023-10-30 21:59:47 +01:00 |
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smallmodel
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7de31a776b
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Added a check to avoid freeing a model that is used more than once
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2023-10-29 20:40:37 +01:00 |
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smallmodel
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503320d13f
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Added modelOnly parameter to CG_ProcessConfigString + added votes
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2023-10-29 20:40:07 +01:00 |
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smallmodel
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bd263c5d22
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Added condition to check for null model/animation and for out of bound animnum in TIKI_Frame_Commands()
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2023-10-29 20:21:58 +01:00 |
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smallmodel
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b0201aef5d
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Set number of arguments when constructing a new Event
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2023-10-29 20:20:56 +01:00 |
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smallmodel
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31014808c8
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Added and using AI_COVER_MASK
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2023-10-29 20:20:19 +01:00 |
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smallmodel
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0906124867
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Use CurrentThink() to get the current think
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2023-10-28 00:01:57 +02:00 |
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