Commit graph

3243 commits

Author SHA1 Message Date
smallmodel
792b676c11
Set the number of brush models
The level marks system depends on the number of brush models and leafs, having a number that doesn't match what was saved would cause a crash
2024-09-13 21:47:57 +02:00
smallmodel
690a7a7557
Format cl_ui file 2024-09-13 21:36:23 +02:00
smallmodel
e128c93ad9
Declare CL_FinishedStartStage 2024-09-13 21:25:41 +02:00
smallmodel
39add5ccec
Fix incorrect parsing of music volumes 2024-09-13 20:01:01 +02:00
smallmodel
a1a89cba34
Allow dynamic adjustment for the size of status columns in SVC_Status 2024-09-13 19:50:29 +02:00
smallmodel
2d696cf500
Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
smallmodel
45fe0bc8b7
Add an IP column
See #353 where servers would appear twice
2024-09-13 19:06:38 +02:00
smallmodel
9fc4c67187
Fix a crash when insep is 0 2024-09-13 19:05:30 +02:00
smallmodel
34aeab5f77
Fix the game type string being empty
(see #353 for the game type)
2024-09-13 18:34:43 +02:00
smallmodel
b510452260
Remove useless comment 2024-09-12 23:48:46 +02:00
smallmodel
89b8d5a67b
Use source files in renderercommon 2024-09-12 23:46:13 +02:00
smallmodel
500e3a3b2c
Add support for JPEG screenshots 2024-09-12 23:33:39 +02:00
smallmodel
47e575ed9a
define USE_INTERNAL_JPEG for compatible JPEG struct size 2024-09-12 23:33:21 +02:00
smallmodel
10b30d74e7
Implement sample_volume() 2024-09-12 22:23:27 +02:00
smallmodel
1ba4c6b7ad
Remove useless comment 2024-09-12 22:18:09 +02:00
smallmodel
eb899be95e
Implement RE_GetGraphicsInfo 2024-09-12 21:40:07 +02:00
smallmodel
6d993af419
Fix compiler warning 2024-09-12 21:09:07 +02:00
smallmodel
a136cccbe1
Implement R_CraterTerrain 2024-09-12 21:02:04 +02:00
smallmodel
2b43ebfca4
Add ter_crater command 2024-09-12 20:43:24 +02:00
smallmodel
06f4980ee1
Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
smallmodel
6cdf5b7b7e
Process .gst files 2024-09-12 19:44:36 +02:00
smallmodel
117b9a5579
Add declarations for GHOST functions 2024-09-12 19:42:41 +02:00
smallmodel
9475be8f6f
Remove entityNumIndexes/staticModelNumIndexes from declaration as it causes compilation issue on some compilers 2024-09-11 23:41:47 +02:00
smallmodel
41ca1797f9
Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
smallmodel
735ffaf80b
Implement swipe 2024-09-11 19:57:45 +02:00
smallmodel
ed52d1c648
Implement R_FastDlightTerrain 2024-09-11 19:19:38 +02:00
smallmodel
78fa90c59b
Move RB_StaticMesh to tr_model.cpp for info world tris 2024-09-11 19:03:41 +02:00
smallmodel
548a3efe5a
Implement R_InfoWorldTris_f and R_PrintInfoWorldtris 2024-09-11 18:57:50 +02:00
smallmodel
18a12eeba3
Fix loop breaking instead of continuing 2024-09-11 18:51:05 +02:00
smallmodel
83d486ceeb
Add missing declarations 2024-09-11 18:48:47 +02:00
smallmodel
d898c0f995
Implement R_PrintInfoStaticModels 2024-09-11 18:45:17 +02:00
smallmodel
02faf6f8c1
Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
smallmodel
3478bbddf2
Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
smallmodel
fd1ee31e1e
Remove useless comment 2024-09-11 17:56:26 +02:00
smallmodel
4a565f0985
Declare R_GetLightingGridValueFast 2024-09-11 00:23:43 +02:00
smallmodel
c68f23cdaf
Fix compilation warnings 2024-09-11 00:21:31 +02:00
smallmodel
e386eb00ef
Implement all lighting functions 2024-09-11 00:12:13 +02:00
smallmodel
662d048bf4
Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
smallmodel
d9e3cc2188
Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
smallmodel
a586f13af8
Remove CL_GamespyServers_f as there is an existing implementation 2024-09-10 19:58:28 +02:00
smallmodel
37820c1673
Generate QKey 2024-09-10 19:57:25 +02:00
smallmodel
8a2e4ca470
Add Com_RandomBytes and Com_IsVoipTarget 2024-09-10 19:54:25 +02:00
smallmodel
3a5da64c6f
Make radar clients speak on mohaas/mohaab 2024-09-10 19:50:43 +02:00
smallmodel
9c018a2330
Implement CGM_FENCEPOST 2024-09-10 19:40:53 +02:00
smallmodel
0840cdd83a
Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x
Fixes #348. Since 2.0, bullet trace stops after the first hit entity even if it's a trigger, which can be an issue on some SP maps.
2024-09-10 19:01:34 +02:00
smallmodel
603444a69f
Fix an issue where the remaining time would reach 0:00 and the match would never end
See #287, this occurred when the fraglimit was defined.
2024-09-09 22:25:54 +02:00
smallmodel
999e0fd721
Implement test emitter 2024-09-09 21:48:40 +02:00
smallmodel
47131dec44
Fix wrong special effects count 2024-09-09 21:43:20 +02:00
smallmodel
6adad053d9
Explicitly disable looping when setting the sample loop count to a value other than 0
This fixes a rare occurrence where some sounds would loop forever
2024-09-09 00:15:39 +02:00
smallmodel
725561b655
Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00