Commit graph

2638 commits

Author SHA1 Message Date
smallmodel
7314543c88
Fixed snow bullet hit effect
This fixes #246
2024-02-21 20:17:01 +01:00
smallmodel
bb4b10d752
Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
smallmodel
416c568c51
Make CVAR_ROM variables appear first in info strings 2024-02-21 20:13:08 +01:00
smallmodel
65d3a51a17
Use '\n' instead of 10 2024-02-21 20:12:14 +01:00
smallmodel
e55f5902d5
Avoid using constant values 2024-02-21 20:12:05 +01:00
smallmodel
b0180383df
Fixed FFA scores
This fixes #242
2024-02-21 19:37:49 +01:00
smallmodel
61f0fc665f
Fixed MG42 reload anim name 2024-02-20 23:29:47 +01:00
smallmodel
b0c1d79132
Fixed AI mg42 fire delay 2024-02-20 23:29:38 +01:00
smallmodel
7945c2ca66
Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
2024-02-20 22:57:02 +01:00
smallmodel
8b2b1a9a47
S_AddLoopingSound: ignore null sfx handle 2024-02-20 22:42:54 +01:00
smallmodel
b76f9a9a6c
Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
smallmodel
8af5da5fca
tiki assert check 2024-02-20 20:45:05 +01:00
smallmodel
cbe6d85bcd
Added multiple cache per entity 2024-02-20 20:44:55 +01:00
smallmodel
6b6e2c947c
Fixed vNorm not being initializing causing crashes on rare occasions
This should fix #169
2024-02-20 19:53:08 +01:00
smallmodel
66fcc2cd14
Cleaned up VSS_AddRepulsion 2024-02-20 19:52:11 +01:00
smallmodel
af829772f9
Cleaned up VSS_CalcRepulsionForces and fixed vss index 2024-02-20 18:54:59 +01:00
smallmodel
7b6a558fe5
Check for valid turret gun in P_UserAim
When the player dies, it gets detached from turret can would cause crash (#216)
2024-02-19 23:41:57 +01:00
smallmodel
4122ee4168
Fixed RunAndShoot state crash due to NULL moving patrol node
(#214)
2024-02-19 23:25:39 +01:00
smallmodel
b77f62ab58
Load/Save SimpleArchivedEntity
This fixes #213 where elevator wouldn't go up because of missing waypoint
2024-02-19 23:23:15 +01:00
smallmodel
783bf1b63c
Archive ignorevelocity member 2024-02-19 23:22:53 +01:00
smallmodel
a0728b4a8a
Using MASK_CLICKITEM mask for ClickItemAttack 2024-02-19 23:10:14 +01:00
smallmodel
ea6e865cc8
Added MASK_CLICKITEM 2024-02-19 19:59:14 +01:00
smallmodel
1da4113110
Added FuncLadder archive method
This fixes bug where ladder would get unusable after loading from save game (see #211)
2024-02-19 19:36:46 +01:00
smallmodel
7956746b65
Fixed inward sphere argument: the argument should be optional
See #209
2024-02-19 19:34:11 +01:00
smallmodel
10a8d13ade
Added missing variables to archive 2024-02-18 23:27:15 +01:00
smallmodel
65b47a2b3a
Fixed AnimDone never being called
This fixes maps like e1l2 never starting because it waits for an anim to finish
2024-02-18 21:54:18 +01:00
smallmodel
46cc00d669
Set m_fMaxSpeed 2024-02-18 21:53:33 +01:00
smallmodel
5521cf9ab3
Fixed m_fMaxSpeed being always set to 250 2024-02-18 20:10:18 +01:00
smallmodel
a770df1e0b
Fixed path not found spam 2024-02-18 15:47:07 +01:00
smallmodel
03943a23ac
Fixed badplace and run and shoot think never working 2024-02-17 20:10:00 +01:00
smallmodel
685dc0336a
Corrected loop ordering 2024-02-17 00:05:39 +01:00
smallmodel
776012fedf
Health must have a targetname by default in 2.0 and above 2024-02-16 23:52:25 +01:00
smallmodel
6ba9f2655c
Call PostSpawn after constructing the health instance 2024-02-16 23:51:34 +01:00
smallmodel
8a3b62e93f
Fixed targetname error 2024-02-16 23:50:57 +01:00
smallmodel
bd999a6d9c
Fixed Trace's pass_entities parameter (didn't properly ignore entities) 2024-02-15 23:48:23 +01:00
smallmodel
f46078965d
info_null must inherits from Listener instead of Entity
This fixes Level::AllocEdict issues on some maps that use it a lot (like t2l4) #206
2024-02-15 21:15:37 +01:00
smallmodel
60f6bb17e3
Fixed AI parameters not fixing AI parameters 2024-02-15 20:40:55 +01:00
smallmodel
fdf1dac618
Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
smallmodel
373a35acf0
Fixed target trigger being triggered by itself 2024-02-15 20:23:17 +01:00
smallmodel
abfdac59ba
Make aiMaxDeviation only supported on 2.0 and above 2024-02-15 00:21:01 +01:00
smallmodel
efc1354dcb
Fixed entity monitoring always used 2024-02-14 20:58:19 +01:00
smallmodel
c9f2603692
Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
smallmodel
aab24260e2
FriendlyInLineOfFire should return false below 2.0 2024-02-14 20:47:54 +01:00
smallmodel
e450156bf7
Fixed path goal movement 2024-02-14 20:46:43 +01:00
smallmodel
1533c02a41
Fixed cover hide 2024-02-14 20:32:57 +01:00
smallmodel
c4855029a9
Fixed motion facing 2024-02-14 20:32:40 +01:00
smallmodel
4fa457118f
Fixed CanMovePathWithLeash() not returning the correct result 2024-02-14 20:06:35 +01:00
smallmodel
33b403d6eb
Fixed MASK_CANSEE 2024-02-14 19:58:29 +01:00
smallmodel
a5c6654dcb
Fixed m_fMaxDistanceSquared initialization value 2024-02-14 19:22:19 +01:00
smallmodel
07ec6adecb
Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00