smallmodel
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71450fb36e
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Move renderer to renderergl1
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2024-12-01 15:30:23 +01:00 |
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smallmodel
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f9d264058b
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
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smallmodel
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78fa90c59b
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Move RB_StaticMesh to tr_model.cpp for info world tris
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2024-09-11 19:03:41 +02:00 |
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smallmodel
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548a3efe5a
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Implement R_InfoWorldTris_f and R_PrintInfoWorldtris
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2024-09-11 18:57:50 +02:00 |
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smallmodel
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83d486ceeb
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Add missing declarations
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2024-09-11 18:48:47 +02:00 |
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smallmodel
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d9e3cc2188
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Add a way to draw the skeleton for debugging purposes
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2024-09-10 20:16:56 +02:00 |
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smallmodel
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5134aed352
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Mark the functions as inline to optimize function calls
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2024-08-24 17:35:02 +02:00 |
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smallmodel
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4d231fbc50
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Call LocalChannel instead of GetLocalFromGlobal
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2024-06-11 00:05:28 +02:00 |
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smallmodel
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31ea951357
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Fixed SkelMorphGetXyz implementation
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2024-06-05 00:43:08 +02:00 |
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smallmodel
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77de0b78ba
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First test if the entity has morphs before proceeding to loop through vertices
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2024-06-04 20:20:40 +02:00 |
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smallmodel
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0181fbcfa0
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Use the weight's bone index if there is no morph
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2024-06-04 19:52:32 +02:00 |
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smallmodel
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c3abbd9014
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Added assertion checks
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2024-05-20 13:10:12 +02:00 |
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smallmodel
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6d9a794aaf
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Fixed assertion failed when numskins equals MAX_TIKI_SHADER
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2023-11-06 19:17:03 +01:00 |
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smallmodel
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4885c536c8
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Fixed wrong RB_CHECKOVERFLOW call (maybe #67)
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2023-08-28 15:20:31 +02:00 |
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smallmodel
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b6204dab78
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Added LOD support
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2023-08-28 02:32:33 +02:00 |
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smallmodel
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c2cc57fa6b
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Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing)
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2023-07-22 21:27:56 +02:00 |
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pryon
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6891d297d2
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Implement R_CountTikiLodTris (#48)
* Implement R_CountTikiLodTris
* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
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2023-07-17 00:24:56 +02:00 |
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smallmodel
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70463db037
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Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps
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2023-07-15 21:21:27 +02:00 |
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smallmodel
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f4790a0e50
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Added R_CountTikiLodTris (unimplemented)
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2023-07-09 15:13:24 +02:00 |
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OM
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7b79877516
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
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OM
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f3be59f64d
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update
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2023-05-26 23:32:27 +02:00 |
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OM
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4dc60b9aa4
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
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OM
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d966afe4ef
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Added *g_bInfoworldtris*
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2023-05-19 02:10:03 +02:00 |
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OM
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4671aa9893
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Replaced memset with a *for* loop
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2023-05-18 01:36:13 +02:00 |
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OM
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21958db630
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Made static models rendering work
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2023-05-16 23:35:39 +02:00 |
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OM
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2b6bd8c8d2
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Fixed dynamic light issues
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2023-05-15 14:21:16 +02:00 |
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OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
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L
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c93faed19a
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
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L
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0d7b822216
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
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L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
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