smallmodel
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2caf2cad5a
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Fixed improper usage of alloca()
alloca() can cause a stack overflow when it is called multiple times
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2023-09-07 20:20:18 +02:00 |
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smallmodel
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47a3c0bf55
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Optimized event name
Use a static char*, instead of an allocated str
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2023-09-07 18:05:49 +02:00 |
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smallmodel
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e8d2a2a461
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Instantiate AnimationEvent on stack rather than dynamically allocating it. Optimized cmd name for client commands
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2023-09-07 17:33:35 +02:00 |
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smallmodel
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3160c6ee0b
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Added _client_sound
Replaced SoundThisFrame by ClientSound
Process client commands with animation events that start with `_client_`
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2023-09-03 22:12:45 +02:00 |
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smallmodel
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a5a146bb02
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Added and using Entity::PlayNonPvsSound
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2023-09-02 23:51:37 +02:00 |
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smallmodel
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5c25839bab
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Added a feature that plays sound to clients not seeing entities (like not seeing other players)
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2023-08-29 22:05:48 +02:00 |
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smallmodel
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8ae15be0de
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Create AnimationEvent with predefined args
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2023-08-20 02:32:10 +02:00 |
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smallmodel
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435bfe1271
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Initialize angular_delta to 0
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2023-08-19 01:38:38 +02:00 |
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smallmodel
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c0597e441c
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Moved AnimationEvent from Animate to a separate source file
Implemented whole animate class from mohaas/mohaab
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2023-08-11 21:30:47 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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