smallmodel
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56f850b59d
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Don't add the same world surface more than once
This fixes an issue where shaders like water, ocean would look strange or completely black, due to them blending against each other multiple times
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2024-10-01 20:51:56 +02:00 |
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smallmodel
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daa4a67b49
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Reuse dlightmap in R_CheckDlightSurface and R_CheckDlightTerrain
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2024-09-15 19:34:06 +02:00 |
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smallmodel
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ed52d1c648
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Implement R_FastDlightTerrain
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2024-09-11 19:19:38 +02:00 |
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smallmodel
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ca4b1ebdee
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Don't render terrain when refdef.render_terrain is set to false
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2024-06-11 23:37:45 +02:00 |
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smallmodel
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23a866f6f8
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Implemented R_GetInlineModelBounds
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2024-01-27 20:53:17 +01:00 |
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smallmodel
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2522559a04
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Implemented R_SphereInLeafs
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2023-07-24 20:14:23 +02:00 |
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smallmodel
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a2808a0dbf
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Fixed dlightmap being wrong
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2023-07-20 23:58:33 +02:00 |
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smallmodel
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c7de9048e5
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Fixed index mistake
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2023-07-19 00:40:14 +02:00 |
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smallmodel
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e181e00807
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Added R_FastDlightTerrain
implemented R_DlightTerrain
Fixed R_DlightSurface (this fixes issues with dynamic lighting)
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2023-07-18 21:39:14 +02:00 |
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OM
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4dc60b9aa4
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
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OM
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f6279e8c17
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*R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models
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2023-05-19 03:20:50 +02:00 |
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OM
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b61c7b3988
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Fog fixes
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2023-05-19 02:08:32 +02:00 |
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OM
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ee030f27e2
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Early implementation of fog and sky portal
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2023-05-19 00:29:13 +02:00 |
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OM
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6ac70d6b7c
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Fixed terrain patch not drawing properly
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2023-05-18 18:51:45 +02:00 |
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OM
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a1d581df39
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Introducing full LOD terrain support
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2023-05-18 14:41:37 +02:00 |
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OM
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2b6bd8c8d2
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Fixed dynamic light issues
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2023-05-15 14:21:16 +02:00 |
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OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
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OM
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849e213d95
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Dlight tweak
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2023-05-10 20:29:49 +02:00 |
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OM
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95c0f4fe2d
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Fixed renderer crash
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2023-05-10 17:07:10 +02:00 |
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L
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8908890d72
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Quick compilation fixes (still linker errors)
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2023-05-08 14:59:08 +02:00 |
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L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
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