smallmodel
059b0ba34f
Override respondTo method for TriggerEntity
...
This makes TriggerEntity respond to any object that is a subclass of Entity. This is useful for scripts wanting script_model to touch triggers for cinematic purposes (for example, the bike crash gag at the end of e2l2)
2024-11-04 21:22:09 +01:00
smallmodel
d6870ecbee
Added trigger_sideduse from 2.30
2024-04-10 21:44:03 +02:00
smallmodel
0662359776
Implemented DamageEvent() / EventGetActivator()
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For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
2023-11-13 22:20:16 +01:00
smallmodel
753589d840
Made TriggerSave only trigger once
2023-11-05 20:37:37 +01:00
smallmodel
4435984b81
Renamed label to m_Thread
2023-08-17 19:29:03 +02:00
smallmodel
2749ab92b2
trigger_hurt inherits from Trigger and not TriggerUse
2023-08-17 18:23:53 +02:00
smallmodel
aa58bcf948
Using const_str for trigger
2023-08-09 00:54:06 +02:00
smallmodel
fa5b030522
Cleaned up trigger source file
2023-08-09 00:42:09 +02:00
smallmodel
3e44049abf
Removed unused trigger features
2023-08-08 23:51:46 +02:00
smallmodel
94c501e71b
Formatted document
2023-08-08 23:46:45 +02:00
smallmodel
367d6ff6fc
Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine
2023-08-02 21:00:16 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
OM
e4fa0fff3a
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00