Commit graph

19 commits

Author SHA1 Message Date
smallmodel
9a55939b42
Fix weapon selection 2024-11-10 22:10:34 +01:00
smallmodel
98239050d8
Correctly archive the active weapon (safe pointer)
This fixes the player sometimes being holstered after loading from a save (closes #270)
2024-05-12 23:55:11 +02:00
smallmodel
25418b7857
Ammo name must be case-insensitive
This fixes some maps like t1l3 where the player would have a pistol with 6 bullets and no ammo
2024-03-06 23:49:37 +01:00
smallmodel
06d8ddbfc7
Fixed AI firing multiple bullets when it should fire one
This fixes AI killing the player almost instantly
2024-02-28 22:56:05 +01:00
smallmodel
d19a6160d2
Call SetWeaponAnim() instead of NewAnim() for weapon animation 2023-12-27 16:25:37 +01:00
smallmodel
cd773cf73f
Set last active weapon only if the weapon is not an inventory item 2023-12-27 16:13:12 +01:00
smallmodel
f3b9a10f7a
Detach weapons already attached to the attach tag only if the current weapon attach tag is valid 2023-12-27 15:54:55 +01:00
smallmodel
709283ff33
Fixed MAX_ACTIVE_WEAPONS check (out of bounds) 2023-12-27 15:49:33 +01:00
smallmodel
cbeaeba828
Use IsSubclassOfWeapon() and IsSubclassOfPlayer() 2023-12-27 14:06:22 +01:00
smallmodel
bfb0fbd656
Fixed vision_distance being used even if it's 0 2023-10-23 18:57:44 +02:00
smallmodel
d3d44001ef
Fixed CanSee implementation 2023-10-21 16:50:26 +02:00
smallmodel
77eb7a5259
Added position and forward parameters to Sentient::GunTarget() 2023-10-17 19:45:22 +02:00
smallmodel
96c9a014e6
When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction 2023-10-06 20:13:31 +02:00
smallmodel
e1093d0c0c
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
smallmodel
974e86b698
Fixed weapon being detached even if the holster tag is an empty string 2023-09-17 19:08:11 +02:00
smallmodel
571e48fecf
Call Weapon::Charge in Sentient::ChargeWeapon
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel
c1a431f857
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel
ef18c389be
Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
2023-08-09 23:09:09 +02:00
smallmodel
987af7eb81
Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
2023-08-09 19:45:39 +02:00