smallmodel
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c25d0b668a
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Only check if m_bVisible is non-zero
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2024-11-05 20:30:30 +01:00 |
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smallmodel
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915269e017
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Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible)
This fixes the actor being stuck aiming even if the player is near them
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2024-08-31 16:24:59 +02:00 |
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smallmodel
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49a7a1f8ff
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minimum visibility is 0.999 and not 1.0
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2024-02-26 15:53:17 +01:00 |
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smallmodel
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73c9e6f1d8
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Ignore disabled ennemies
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2024-02-25 19:16:07 +01:00 |
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smallmodel
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4f5abb3412
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Fixed int conversion when printing the awareness
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2024-02-13 16:22:39 +01:00 |
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smallmodel
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a5532ad67b
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
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smallmodel
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658bba576e
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Moved methods
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2023-10-12 20:35:57 +02:00 |
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smallmodel
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4a1f149051
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Formatted actor source files
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2023-10-12 20:18:22 +02:00 |
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smallmodel
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d757fa6306
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Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
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2023-10-08 00:08:47 +02:00 |
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smallmodel
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ef18c389be
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Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
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2023-08-09 23:09:09 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
|
OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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