smallmodel
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47a447dbb0
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Remove all state scripts that were created
This fixes a memory leak that also occurs in the original game
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2025-02-18 21:08:44 +01:00 |
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smallmodel
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9c811c2318
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Mark getter methods as const for ScriptThreadLabel
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2025-02-01 15:46:08 +01:00 |
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smallmodel
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fbee409f47
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Swap code with event pointer
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2025-01-31 20:49:44 +01:00 |
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smallmodel
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1e29fd7d2b
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Refactor SetScript/SetThread
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2024-11-05 19:52:13 +01:00 |
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smallmodel
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67f822d492
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Process label of type 'none'
A none variable should be considered valid, it will just clear the label
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2024-11-05 18:43:28 +01:00 |
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smallmodel
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32c3964474
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Fix the source line having the entire file
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2024-11-01 00:11:09 +01:00 |
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smallmodel
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0d01ea939d
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Fix whole script file being printed sometimes on error
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2024-10-30 21:25:15 +01:00 |
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smallmodel
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becf9f5d8c
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Cache the source position to improve the source search time
This greatly reduces the time to compile big scripts
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2024-10-29 20:26:51 +01:00 |
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smallmodel
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f9d264058b
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
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smallmodel
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e3beec985e
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When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success.
This fixes #221 where a script with no code would fail.
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2024-04-08 21:04:26 +02:00 |
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smallmodel
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66c4499b2e
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Fixed ScriptThreadLabel::Execute with other/owner param
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2023-12-28 18:30:15 +01:00 |
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smallmodel
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d7350d8629
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Added Clear() method in ScriptThreadLabel
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2023-11-27 20:05:21 +01:00 |
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smallmodel
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f9487b0ba3
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Ignore CR in source line
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2023-11-01 16:53:09 +01:00 |
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smallmodel
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bb97ec8933
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Added GetSourceAt() with code pos
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2023-10-27 19:59:15 +02:00 |
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smallmodel
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98816156d7
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Delete created scriptclass / thread when there is an exception, in ScriptThreadLabel::Create()
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2023-10-26 19:58:26 +02:00 |
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smallmodel
|
b59bd449d4
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Removed useless Clear() in GetScriptValue()
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2023-10-15 19:52:02 +02:00 |
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smallmodel
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33e9c5b1ea
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Formatted source files
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2023-09-09 16:46:42 +02:00 |
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smallmodel
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078c90bbc9
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Create a ScriptThread directly rather than calling Director.CreateScriptThread
This avoids exception when called by ScriptThreadLabel::Execute(). Because Execute() doesn't have try/catch, the program would crash.
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2023-09-09 16:42:15 +02:00 |
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smallmodel
|
a307450e17
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Made sourceLine argument optional to avoid string allocation
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2023-08-19 21:12:03 +02:00 |
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smallmodel
|
fe5473bc85
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Added Set and SetScript with const_str
Fixed try/catch
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2023-08-19 20:48:03 +02:00 |
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smallmodel
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84adaa07e0
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Removed reverse_label_list (use label_list enumeration instead)
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2023-08-19 15:48:29 +02:00 |
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smallmodel
|
b1753df1ed
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Reworked con_set and con_arrayset so that they have their own Entry class
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2023-08-19 02:56:51 +02:00 |
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smallmodel
|
467802c466
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Fixed crash when loading savegame
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2023-08-16 19:13:52 +02:00 |
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smallmodel
|
efed6d0eac
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Fixed script developer printf
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2023-08-16 02:43:22 +02:00 |
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smallmodel
|
430c7d1a57
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Fixed ScriptCheck always failing regardless of the g_scriptcheck value
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2023-08-13 20:19:40 +02:00 |
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smallmodel
|
5e83e03e33
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Major grammar/lexer/compiler fixes
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2023-08-13 03:34:09 +02:00 |
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smallmodel
|
ca61fde54b
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
|
OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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