smallmodel
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1462d4f8d9
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Removed StunAttack (useless)
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2023-08-09 20:57:26 +02:00 |
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smallmodel
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5bd49304d7
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Cleaned up SimpleEntity
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2023-08-09 20:57:17 +02:00 |
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smallmodel
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f52d648d6f
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Added InteractObject and ThrowObject
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2023-08-09 20:49:43 +02:00 |
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smallmodel
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987af7eb81
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Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
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2023-08-09 19:45:39 +02:00 |
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smallmodel
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f313b6a058
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Formatted item source files
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2023-08-09 16:54:38 +02:00 |
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smallmodel
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99b989bb63
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Added DynItem
Removed unused features
Added remaining mohaa functions
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2023-08-09 16:37:08 +02:00 |
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smallmodel
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7ebbba6ce5
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Made Class::warning and Class::error const methods
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2023-08-09 01:53:45 +02:00 |
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smallmodel
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c2a6db15a6
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Reordered and removed useless functions
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2023-08-09 01:32:23 +02:00 |
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smallmodel
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aa58bcf948
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Using const_str for trigger
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2023-08-09 00:54:06 +02:00 |
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smallmodel
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fa5b030522
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Cleaned up trigger source file
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2023-08-09 00:42:09 +02:00 |
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smallmodel
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3e44049abf
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Removed unused trigger features
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2023-08-08 23:51:46 +02:00 |
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smallmodel
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94c501e71b
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Formatted document
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2023-08-08 23:46:45 +02:00 |
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smallmodel
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484b2a8900
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Implemented TriggerAll
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2023-08-08 23:35:01 +02:00 |
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smallmodel
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e8ff4fb9a7
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Fixed wrong TRIGGER_DAMAGE value
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2023-08-08 23:06:28 +02:00 |
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smallmodel
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b89e10fd5c
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Reordered conditions
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2023-08-08 22:40:23 +02:00 |
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smallmodel
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d86ea606eb
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Formatted source files
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2023-08-04 00:21:19 +02:00 |
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smallmodel
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2135be12b8
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Implemented all unimplemented conditions
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2023-08-04 00:20:28 +02:00 |
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smallmodel
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ae5d51f2e9
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Reworked the player class
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
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2023-08-04 00:04:29 +02:00 |
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smallmodel
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6eaf25ff80
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Using const for CurrentAnim() and CurrentTime()
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2023-08-04 00:03:55 +02:00 |
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smallmodel
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17c371c15e
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Added Entity::BlocksAIMovement
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2023-08-03 21:44:16 +02:00 |
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smallmodel
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13febc125e
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Renamed weapon to dm_primary
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2023-08-03 21:44:05 +02:00 |
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smallmodel
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b0f26acc18
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Fixed max movement time
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2023-08-03 21:43:50 +02:00 |
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smallmodel
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8ffa5f15e6
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Implemented BulletAttack from mohaas/mohaab
Added more explosion effects
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2023-08-03 21:43:38 +02:00 |
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smallmodel
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f6bcc1ab86
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Increased MAX_WEAPONS to 64
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2023-08-03 20:14:33 +02:00 |
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smallmodel
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a4d6442526
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Call BulletAttack_Stat instead of putting everything in BulletAttack
Fixed some BulletAttack bugs
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2023-08-02 23:09:18 +02:00 |
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smallmodel
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b7fac3a5b0
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Added BulletAttack_Stat
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2023-08-02 21:58:47 +02:00 |
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smallmodel
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64ebf3ed05
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Implemented all landmine related functions
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2023-08-02 21:50:11 +02:00 |
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smallmodel
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9933612607
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Added ScriptVariableList::VariableExists
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2023-08-02 21:49:03 +02:00 |
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smallmodel
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22ff072b54
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Made findKeyValue and findKeyEntry const
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2023-08-02 21:48:54 +02:00 |
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smallmodel
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73b0a84ad0
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Added MASK_LANDMINE_PLACE
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2023-08-02 21:05:49 +02:00 |
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smallmodel
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7b03f953bf
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Added Level::RoundStarted
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2023-08-02 21:02:19 +02:00 |
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smallmodel
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367d6ff6fc
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Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine
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2023-08-02 21:00:16 +02:00 |
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smallmodel
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ca61fde54b
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
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smallmodel
|
f739588c73
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Cleaned up Player class from all unused action anim
Added all mohaas/mohaab fields
Added m_sDmPrimary to get the player's primary weapon
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2023-08-02 20:59:19 +02:00 |
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smallmodel
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ce02d782c4
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Removed Player::FindEnemyInFOV and Player::FindEnemyInFOVFromTagWithOffset (unused)
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2023-08-02 20:59:15 +02:00 |
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smallmodel
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a498b11e20
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Added MASK_LANDMINE
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2023-08-02 20:56:19 +02:00 |
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smallmodel
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ffa5a91cd2
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Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
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2023-08-02 19:53:14 +02:00 |
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smallmodel
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ae680ffd5d
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Added Landmine functions from mohaab
Added more parameters for BulletAttack and FakeBulletAttack from mohaas/mohaab
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2023-08-02 19:52:04 +02:00 |
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smallmodel
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4c17d12fc6
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Added new fire types
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
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2023-08-01 21:18:35 +02:00 |
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smallmodel
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0259f1a251
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Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features
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2023-08-01 20:36:52 +02:00 |
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smallmodel
|
04708aeb67
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Fixed CurrentFrame() not found error
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2023-08-01 19:59:32 +02:00 |
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smallmodel
|
a47eb1653e
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Override animation functions from entity
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2023-08-01 19:59:19 +02:00 |
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smallmodel
|
10fda39430
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Added animation functions
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2023-08-01 19:59:05 +02:00 |
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smallmodel
|
b2be03cce3
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Initialize all weapon vars, including mohaas/mohaab variables
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2023-08-01 19:31:25 +02:00 |
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smallmodel
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84ecf838d4
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Optimized G_Command_ProcessFile a little bit
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2023-08-01 19:31:08 +02:00 |
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smallmodel
|
c115796137
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Optimized GetValue() so it moves value instead of copying it
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2023-08-01 19:30:28 +02:00 |
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smallmodel
|
7e054c8beb
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Implemented all mohaas/mohaab events
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2023-07-31 23:41:53 +02:00 |
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smallmodel
|
e8df36998e
|
Added mohaas/mohaab variables
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2023-07-31 23:41:45 +02:00 |
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smallmodel
|
0cc558f757
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Added overcooked field
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2023-07-31 23:41:01 +02:00 |
|
smallmodel
|
5c9bc074f4
|
Removed fov variable (was useless)
|
2023-07-31 23:40:39 +02:00 |
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