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5709800f1a
Implemented CG_Eye*
2023-05-01 15:14:17 +02:00
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a11b2ec07b
Implemented CG_HudPrint_f
2023-05-01 15:14:05 +02:00
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5220a7c2f7
Implemented CG_ParseStats, CG_Stopwatch_f, CG_ServerLag_f
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Added MOH:AA server commands in CG_ServerCommand
2023-05-01 15:13:50 +02:00
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99d6d3dc7a
Added CG_PrepScoreBoardInfo and implemented some scoreboard functions
2023-05-01 15:13:20 +02:00
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914e036fe2
Added clientNum parameter to CG_Init
2023-05-01 15:12:57 +02:00
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c87cce4091
Added more cvars
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CG_Init fixes
Added more CG_Shutdown logic
2023-05-01 15:12:42 +02:00
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161c5f9b84
Implemented CG_RefreshHudDrawElements
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Added more stubs
2023-05-01 15:12:01 +02:00
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cc28cbb012
Added scores functions
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Implemented all weapon commands
2023-05-01 15:11:39 +02:00
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5aa9b21d2f
Removed RestartAllEmitters
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Added CG_DeleteEmitters
2023-05-01 15:11:08 +02:00
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d56097ed06
Compiler warning fix
2023-05-01 15:10:46 +02:00
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e1da479646
More stubs
2023-05-01 15:10:26 +02:00
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95138d4c5b
Added ClientSpecialEffectsManager
2023-05-01 15:10:17 +02:00
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d1348de690
indentation
2023-05-01 00:25:08 +02:00
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1d28e9f4f3
Added all client game exports
2023-05-01 00:17:30 +02:00
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5580ecacf9
Added declarations for function stubs
2023-05-01 00:11:10 +02:00
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c69270e50a
CG_Beam: using float color instead of byte
2023-05-01 00:10:59 +02:00
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d98703234b
Added command stubs
2023-05-01 00:10:41 +02:00
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493d11d404
Added CG_Eye* function stubs
2023-05-01 00:10:23 +02:00
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f78c2b826c
Impact marks and commands modifications
2023-05-01 00:10:07 +02:00
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dbe8428789
Added scoreboard functions stub
2023-05-01 00:09:27 +02:00
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ecf0157dba
CG_GetColumnName return const char*
2023-05-01 00:09:16 +02:00
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eebeaafd9d
Added cg_marks.c function stubs
2023-05-01 00:08:56 +02:00
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1dbfe29970
CG_ParseCGMessage() stub
2023-05-01 00:08:43 +02:00
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769fb56285
Added cg_ui.cpp stub
2023-05-01 00:08:23 +02:00
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39623d910b
FS_ReadFile doesn't take a quiet parameter on client
2023-04-30 23:30:26 +02:00
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0e0c9a9b37
Added more imports
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Fixed FS_ReadFile not taking quiet parameter
2023-04-30 23:30:00 +02:00
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d8cffd6adf
Added GetCGameAPI export
2023-04-30 23:29:21 +02:00
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ed24b4b95a
Removed the use of CG_AdjustPositionForMover
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Fixed CG_PredictPlayerState interpolation
2023-04-30 20:37:17 +02:00
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fb0cea2056
Added CG_InitializeSpecialEffectsManager declaration
2023-04-30 20:36:51 +02:00
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385c7bd904
Removed the use of CG_Item
2023-04-30 20:36:40 +02:00
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7e0147d842
Fixed compilation issues with CGAME_DLL
2023-04-30 20:36:22 +02:00
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e49bb9af31
Compilation error fixes
2023-04-30 20:20:58 +02:00
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7daa98c9fa
Constant string fix
2023-04-30 20:20:45 +02:00
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144c3b3c75
Replaced tikihandle with dtiki_t
2023-04-30 20:20:36 +02:00
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d3e3446781
Added cg_specialfx.h header file
2023-04-30 17:22:57 +02:00
L
ed770e53e1
Fixed CG_CreateBeam color
2023-04-30 17:22:49 +02:00
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9ec34ad19d
stub test emitter
2023-04-30 17:03:26 +02:00
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1cd8a3e0fc
Fixed surface type mask
2023-04-30 16:58:55 +02:00
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97f400564a
Using dtiki_t* rather than tiki handle
2023-04-30 16:58:44 +02:00
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19ea1ac76f
Fixed TIKI_Name parameter
2023-04-30 16:33:17 +02:00
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ce53e2c57d
Removed CGAME_DLL checks
2023-04-30 14:54:23 +02:00
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9df167cea1
Added MASK_SURF_TYPE
2023-04-30 14:53:35 +02:00
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6b8ffca431
CG_OffsetFirstPersonView: stub function
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Removed CG_InterpolateView
CG_CalcViewValues implementation, todo damage angles and viewkick
CG_DrawActiveFrame: Added frameTime, removed info screen text check
2023-04-30 14:53:19 +02:00
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835f60f00b
Using TIKI_Orientation instead of Tag_LerpedOrientation
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Fixed current_tiki check
2023-04-30 14:52:12 +02:00
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42171cc799
Added CG_InitializeSpecialEffectsManager
2023-04-30 14:51:44 +02:00
L
dda56346bc
CG_ResetEntity: reset frameinfos as well as foot on ground
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Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
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0745c42af9
Using const char* instead of char* for names
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Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
L
1e876faffc
CG_ResetPlayerEntity: removed camera stuff
2023-04-30 14:49:35 +02:00
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8bd7acd1da
Renamed CG_InitMarkPolys to CG_InitMarks
2023-04-30 14:49:13 +02:00
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12a53f36cc
CG_ProcessConfigString: Process rain and tiki
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CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00