Commit graph

1354 commits

Author SHA1 Message Date
L
5709800f1a Implemented CG_Eye* 2023-05-01 15:14:17 +02:00
L
a11b2ec07b Implemented CG_HudPrint_f 2023-05-01 15:14:05 +02:00
L
5220a7c2f7 Implemented CG_ParseStats, CG_Stopwatch_f, CG_ServerLag_f
Added MOH:AA server commands in CG_ServerCommand
2023-05-01 15:13:50 +02:00
L
99d6d3dc7a Added CG_PrepScoreBoardInfo and implemented some scoreboard functions 2023-05-01 15:13:20 +02:00
L
914e036fe2 Added clientNum parameter to CG_Init 2023-05-01 15:12:57 +02:00
L
c87cce4091 Added more cvars
CG_Init fixes
Added more CG_Shutdown logic
2023-05-01 15:12:42 +02:00
L
161c5f9b84 Implemented CG_RefreshHudDrawElements
Added more stubs
2023-05-01 15:12:01 +02:00
L
cc28cbb012 Added scores functions
Implemented all weapon commands
2023-05-01 15:11:39 +02:00
L
5aa9b21d2f Removed RestartAllEmitters
Added CG_DeleteEmitters
2023-05-01 15:11:08 +02:00
L
d56097ed06 Compiler warning fix 2023-05-01 15:10:46 +02:00
L
e1da479646 More stubs 2023-05-01 15:10:26 +02:00
L
95138d4c5b Added ClientSpecialEffectsManager 2023-05-01 15:10:17 +02:00
L
d1348de690 indentation 2023-05-01 00:25:08 +02:00
L
1d28e9f4f3 Added all client game exports 2023-05-01 00:17:30 +02:00
L
5580ecacf9 Added declarations for function stubs 2023-05-01 00:11:10 +02:00
L
c69270e50a CG_Beam: using float color instead of byte 2023-05-01 00:10:59 +02:00
L
d98703234b Added command stubs 2023-05-01 00:10:41 +02:00
L
493d11d404 Added CG_Eye* function stubs 2023-05-01 00:10:23 +02:00
L
f78c2b826c Impact marks and commands modifications 2023-05-01 00:10:07 +02:00
L
dbe8428789 Added scoreboard functions stub 2023-05-01 00:09:27 +02:00
L
ecf0157dba CG_GetColumnName return const char* 2023-05-01 00:09:16 +02:00
L
eebeaafd9d Added cg_marks.c function stubs 2023-05-01 00:08:56 +02:00
L
1dbfe29970 CG_ParseCGMessage() stub 2023-05-01 00:08:43 +02:00
L
769fb56285 Added cg_ui.cpp stub 2023-05-01 00:08:23 +02:00
L
39623d910b FS_ReadFile doesn't take a quiet parameter on client 2023-04-30 23:30:26 +02:00
L
0e0c9a9b37 Added more imports
Fixed FS_ReadFile not taking quiet parameter
2023-04-30 23:30:00 +02:00
L
d8cffd6adf Added GetCGameAPI export 2023-04-30 23:29:21 +02:00
L
ed24b4b95a Removed the use of CG_AdjustPositionForMover
Fixed CG_PredictPlayerState interpolation
2023-04-30 20:37:17 +02:00
L
fb0cea2056 Added CG_InitializeSpecialEffectsManager declaration 2023-04-30 20:36:51 +02:00
L
385c7bd904 Removed the use of CG_Item 2023-04-30 20:36:40 +02:00
L
7e0147d842 Fixed compilation issues with CGAME_DLL 2023-04-30 20:36:22 +02:00
L
e49bb9af31 Compilation error fixes 2023-04-30 20:20:58 +02:00
L
7daa98c9fa Constant string fix 2023-04-30 20:20:45 +02:00
L
144c3b3c75 Replaced tikihandle with dtiki_t 2023-04-30 20:20:36 +02:00
L
d3e3446781 Added cg_specialfx.h header file 2023-04-30 17:22:57 +02:00
L
ed770e53e1 Fixed CG_CreateBeam color 2023-04-30 17:22:49 +02:00
L
9ec34ad19d stub test emitter 2023-04-30 17:03:26 +02:00
L
1cd8a3e0fc Fixed surface type mask 2023-04-30 16:58:55 +02:00
L
97f400564a Using dtiki_t* rather than tiki handle 2023-04-30 16:58:44 +02:00
L
19ea1ac76f Fixed TIKI_Name parameter 2023-04-30 16:33:17 +02:00
L
ce53e2c57d Removed CGAME_DLL checks 2023-04-30 14:54:23 +02:00
L
9df167cea1 Added MASK_SURF_TYPE 2023-04-30 14:53:35 +02:00
L
6b8ffca431 CG_OffsetFirstPersonView: stub function
Removed CG_InterpolateView
CG_CalcViewValues implementation, todo damage angles and viewkick
CG_DrawActiveFrame: Added frameTime, removed info screen text check
2023-04-30 14:53:19 +02:00
L
835f60f00b Using TIKI_Orientation instead of Tag_LerpedOrientation
Fixed current_tiki check
2023-04-30 14:52:12 +02:00
L
42171cc799 Added CG_InitializeSpecialEffectsManager 2023-04-30 14:51:44 +02:00
L
dda56346bc CG_ResetEntity: reset frameinfos as well as foot on ground
Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
L
0745c42af9 Using const char* instead of char* for names
Added *frameTime* integer parameter to CG_DrawActiveFrame
2023-04-30 14:50:11 +02:00
L
1e876faffc CG_ResetPlayerEntity: removed camera stuff 2023-04-30 14:49:35 +02:00
L
8bd7acd1da Renamed CG_InitMarkPolys to CG_InitMarks 2023-04-30 14:49:13 +02:00
L
12a53f36cc CG_ProcessConfigString: Process rain and tiki
CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00