Commit graph

19 commits

Author SHA1 Message Date
smallmodel
830cbe7af2
Fixed issues with animation when sv_fps was above 20 2023-12-27 18:04:41 +01:00
smallmodel
e50a041c12
SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
smallmodel
92bfb4c426
Fixed clarity of conditions in Animate::UseSyncTime() 2023-10-26 19:57:39 +02:00
smallmodel
c4f9eb65ae
Use SetWeight() and SetOnceType() instead of setting the frameinfo directly 2023-10-24 22:55:46 +02:00
smallmodel
da02a8c73a
Fixed frame delta being wrong 2023-10-23 14:46:01 +02:00
smallmodel
60ceff5ae0
Initialize is_paused member variable 2023-10-22 20:16:46 +02:00
smallmodel
f7b12d5108
Removed unused events 2023-10-02 12:07:26 +02:00
smallmodel
f3204b0845
Fixed animation playing sometimes not being correct 2023-10-02 02:13:42 +02:00
smallmodel
2caf2cad5a
Fixed improper usage of alloca()
alloca() can cause a stack overflow when it is called multiple times
2023-09-07 20:20:18 +02:00
smallmodel
47a3c0bf55
Optimized event name
Use a static char*, instead of an allocated str
2023-09-07 18:05:49 +02:00
smallmodel
e8d2a2a461
Instantiate AnimationEvent on stack rather than dynamically allocating it. Optimized cmd name for client commands 2023-09-07 17:33:35 +02:00
smallmodel
3160c6ee0b
Added _client_sound
Replaced SoundThisFrame by ClientSound
Process client commands with animation events that start with `_client_`
2023-09-03 22:12:45 +02:00
smallmodel
a5a146bb02
Added and using Entity::PlayNonPvsSound 2023-09-02 23:51:37 +02:00
smallmodel
5c25839bab
Added a feature that plays sound to clients not seeing entities (like not seeing other players) 2023-08-29 22:05:48 +02:00
smallmodel
8ae15be0de
Create AnimationEvent with predefined args 2023-08-20 02:32:10 +02:00
smallmodel
435bfe1271
Initialize angular_delta to 0 2023-08-19 01:38:38 +02:00
smallmodel
c0597e441c
Moved AnimationEvent from Animate to a separate source file
Implemented whole animate class from mohaas/mohaab
2023-08-11 21:30:47 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
OM
e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Renamed from code/game/animate.cpp (Browse further)