smallmodel
f018c2c15a
Ignore shaders for surface starting with the name "material"
2024-02-07 23:36:04 +01:00
smallmodel
e8109076f4
Assign shaders to surfaces that don't have a shader assigned
2024-02-03 23:03:41 +01:00
smallmodel
5f3ee10bc0
Fixed Linux compilation error because of stupid CL accepting anything
2024-01-29 00:01:39 +01:00
smallmodel
bca71ade85
Added automatic addition of idle animation when there is none (from 2.30 code)
2024-01-28 23:16:47 +01:00
smallmodel
c4a9a87929
Added TIKI_AddDefaultIdleAnim
2024-01-28 20:24:17 +01:00
smallmodel
f68e06a949
Use MAX_TIKI_ALIASES instead of the constant number (4095)
2023-11-06 18:30:11 +01:00
smallmodel
17af75a9bb
Formatted TIKI source files
2023-11-06 18:08:53 +01:00
smallmodel
d50302fa41
Fixed tiki radius being wrong
2023-08-27 17:28:25 +02:00
OM
3cc1e89b45
Tiny fixes related to bad printf formatting and sizes
2023-06-21 21:01:37 +02:00
OM
0e1b92a5eb
Fixed corrupted memory due to TIKI
2023-05-15 16:50:19 +02:00
OM
26a7e3c25a
x64 fix try
2023-05-12 00:01:26 +02:00
L
319e3baa78
Fixed endianness in SkeletorCacheFileCallback
2023-02-05 20:11:28 +01:00
L
e67219ea69
Fixed memory issues on ARM
2023-02-02 23:49:06 +01:00
L
b0626e954a
Reworked anim definition size calculation and alignment
2023-02-02 00:21:49 +01:00
L
d4faf0c0e0
Fixed compilation errors on Unix
2023-02-01 00:28:40 +01:00
L
8ef16a91f2
Reworked source tree so it compiles
2023-01-29 20:59:31 +01:00
Ludovic
62ff9b7f4c
Renamed file.c to files.cpp
...
Renamed huffman.c to huffman.cp
Renamed msg.c to msg.cpp
Added Pipe class
Made loaddef a local variable instead of a global variable for future potential multi-threading support
2017-10-26 02:28:06 +02:00
Ley0k
36846a9baf
Fixed crash when an animdef was NULL
2017-02-19 21:12:43 +01:00
Ley0k
176c433b82
included DBGHEAP in most loud code
2017-02-19 12:13:43 +01:00
Ley0k
3436b47544
Lot of changes
2016-08-13 18:32:13 +02:00
Ley0k
86df24e13c
Fixed some crashes
2016-04-12 11:14:09 +02:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00