smallmodel
ae4ea14b35
Fixed crash related to backEnd.currentEntity being null
2023-07-29 19:56:36 +02:00
smallmodel
15633626fe
Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList
2023-07-25 22:01:28 +02:00
smallmodel
fc9cf41557
Implemented R_GetLightingGridValue (better lighting)
2023-07-25 20:03:07 +02:00
smallmodel
527131e513
R_LoadLightGrid: Set light grid size depending on the map version
2023-07-25 20:02:56 +02:00
smallmodel
b79163f998
Fixed sqrt non-constant expression
2023-07-25 18:46:05 +02:00
smallmodel
121aaa164a
Implemented sphere light
2023-07-24 20:18:14 +02:00
smallmodel
2522559a04
Implemented R_SphereInLeafs
2023-07-24 20:14:23 +02:00
smallmodel
cf61471b2d
Added MAX_REAL_LIGHTS
2023-07-24 20:14:16 +02:00
smallmodel
9ebdc6a238
Replaced 2 with RDF_HUD
2023-07-24 20:13:43 +02:00
smallmodel
087d0047b3
Implemented AGEN_DIST_FADE, AGEN_ONE_MINUS_DIST_FADE, AGEN_TIKI_DIST_FADE, AGEN_ONE_MINUS_TIKI_DIST_FADE and AGEN_HEIGHT_FADE
2023-07-23 19:08:57 +02:00
smallmodel
d6952b8915
Implemented RB_CalcAlphaFromHeightFade
2023-07-23 18:43:35 +02:00
smallmodel
396e543b74
Removed tess.numVertexes check from RB_CheckOverflow
2023-07-23 18:21:09 +02:00
smallmodel
cd3e9bec03
Don't draw NODRAW surface
2023-07-23 15:07:20 +02:00
smallmodel
a6c7f7d4e0
Fixed animation map
2023-07-23 13:44:30 +02:00
smallmodel
c2cc57fa6b
Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing)
2023-07-22 21:27:56 +02:00
smallmodel
783cefacf9
Fixed surfaces crash
2023-07-21 23:42:09 +02:00
smallmodel
832067d967
Fixed (a little bit) R_RealDlightPatch
2023-07-21 23:36:02 +02:00
smallmodel
d3bda17814
Fixed vertice steps
2023-07-21 20:30:44 +02:00
smallmodel
7106396b3e
Implemented R_RecursiveDlightPatch, R_RealDlightPatch and R_RealDlightTerrain
2023-07-20 23:59:52 +02:00
smallmodel
ea7ee996a0
Make sure to zero out value at index 3 of static normal and xyz
2023-07-20 23:59:27 +02:00
smallmodel
a2808a0dbf
Fixed dlightmap being wrong
2023-07-20 23:58:33 +02:00
smallmodel
d0a8ac91a7
ParseFace: skip if surface shader has nodraw flags
2023-07-20 23:58:17 +02:00
smallmodel
58b88201dd
Using LIGHTMAP_SIZE instead of a constant value
2023-07-19 22:41:14 +02:00
smallmodel
eceef48267
Made lightmap_buffer access self-explanatory
2023-07-19 22:40:58 +02:00
smallmodel
f32d32f720
Made lightmap_buffer variable 1D
2023-07-19 22:40:40 +02:00
smallmodel
c269a4f034
Fixed missing semicolon
2023-07-19 20:59:04 +02:00
smallmodel
9189538410
Fixed LIGHTMAP_SIZE usage
2023-07-19 20:37:05 +02:00
smallmodel
00b028b381
Fixed texture env
...
Fixed wrong dlight image being used
2023-07-19 20:30:43 +02:00
smallmodel
7d309553cc
Fixed dlight byte
2023-07-19 20:30:22 +02:00
smallmodel
8c7dd5fad6
Set DLIGHT_SIZE to 32 instead of 16
2023-07-19 20:21:06 +02:00
smallmodel
a5ff63cd01
Fixed env values
2023-07-19 20:20:16 +02:00
smallmodel
5e55e72b5c
Set tess.dlightMap to 0 in RB_AddQuadStampExt
...
Clear dynamic light bits when surface is a sky or has nodlight set
2023-07-19 20:19:54 +02:00
smallmodel
01fbba74ef
Code cleanup
2023-07-19 00:40:25 +02:00
smallmodel
c7de9048e5
Fixed index mistake
2023-07-19 00:40:14 +02:00
smallmodel
6faded773c
Removed (int) useless cast
2023-07-19 00:39:54 +02:00
smallmodel
ca4e55fad8
Using LIGHTMAP_SIZE
2023-07-19 00:08:49 +02:00
smallmodel
bcf58f90d6
Implemented R_RealDlightFace and R_DlightSample
2023-07-18 22:31:55 +02:00
smallmodel
3f8db539af
Fixed lightmap vecs loading
2023-07-18 22:31:45 +02:00
smallmodel
e181e00807
Added R_FastDlightTerrain
...
implemented R_DlightTerrain
Fixed R_DlightSurface (this fixes issues with dynamic lighting)
2023-07-18 21:39:14 +02:00
smallmodel
22fdf36cc6
Added reallight functions, unimplemented
2023-07-18 21:19:16 +02:00
smallmodel
8489059ea8
Implemented R_TessellateMarkFragments, and R_AddMarkFragmentsToTerrain
2023-07-17 23:28:06 +02:00
smallmodel
2866bfdd04
Fix for DrawStretchRaw and const params
2023-07-17 20:44:09 +02:00
smallmodel
52f60e647d
Implemented R_MarkFragmentsForInlineModel and R_BoxSurfacesForBModel_r
2023-07-17 20:09:00 +02:00
smallmodel
b07784d884
Merge branch 'main' of github.com:openmoh/openmohaa
2023-07-17 00:25:21 +02:00
pryon
6891d297d2
Implement R_CountTikiLodTris ( #48 )
...
* Implement R_CountTikiLodTris
* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
2023-07-17 00:24:56 +02:00
smallmodel
69c2ea4614
Using font system from SH/BT to support different code pages
2023-07-17 00:24:04 +02:00
smallmodel
70463db037
Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps
2023-07-15 21:21:27 +02:00
smallmodel
2015fbda4d
Initialize fragment iIndex to 0
2023-07-15 20:50:58 +02:00
smallmodel
4e4e82c874
Fixed bad fog
2023-07-09 20:12:45 +02:00
smallmodel
0c57ec27e6
Added nodepthwrite, nodepthmask, nocolorwrite and nocolormask
...
Removed FixRenderCommandList from SortNewShader
Fixed shader.sort being wrongly SS_BLEND0 (this fixes issues when seeing through translucent textures like water)
2023-07-09 19:40:12 +02:00