smallmodel
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2f48ca6adb
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Adds assertion check to check if top stack is out of bounds
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2024-06-22 19:03:27 +02:00 |
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smallmodel
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01d938b5ba
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Fixes some variables being uninitialized
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2024-06-22 19:03:04 +02:00 |
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smallmodel
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186d7a12e5
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typo
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2024-06-22 16:51:20 +02:00 |
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smallmodel
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5192d36f81
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Fixes gametype incorrectly checked in G_InitWorldSession
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2024-06-22 16:43:03 +02:00 |
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smallmodel
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dfb6c37c9e
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Don't copy the server name if it's from the same string address
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2024-06-22 16:42:39 +02:00 |
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smallmodel
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cb208b9ad2
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Initialize the message buffer to avoid leaking private data
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2024-06-22 16:39:26 +02:00 |
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smallmodel
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e4d20c3fa1
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Initialize explosion flash
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2024-06-22 16:39:08 +02:00 |
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smallmodel
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0b747bf1c5
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Use memmove rather than strcpy for removing key values
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2024-06-22 16:39:00 +02:00 |
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smallmodel
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e207715b5e
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Initialize m_iLastTiresUpdate
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2024-06-22 16:12:29 +02:00 |
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smallmodel
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bef1b456e1
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Initialize all Ammo members
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2024-06-22 16:11:03 +02:00 |
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smallmodel
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11349f9ad5
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Fixes the source pos access for ENUM_if_statement (out of bounds index)
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2024-06-22 16:08:33 +02:00 |
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smallmodel
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2a485a6b69
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Fixes the endianness when loading LOD from file
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2024-06-22 15:34:38 +02:00 |
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smallmodel
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f41e92de6e
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Fixes possible memory corruption when generating a LOD curve
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2024-06-22 15:34:00 +02:00 |
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smallmodel
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835c0b0d9a
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Adds constants for LOD curve values
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2024-06-22 15:30:59 +02:00 |
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smallmodel
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d9dc34f06d
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Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models
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2024-06-21 22:02:59 +02:00 |
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smallmodel
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907ff36018
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Fixes r_showstaticbboxes freezing the game
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2024-06-21 21:49:13 +02:00 |
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smallmodel
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64626a767c
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Fixes entities not being rendered after number 1023
This fixes #310 where some static models would not be rendered, making it look like there are invisible walls.
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2024-06-21 21:48:55 +02:00 |
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smallmodel
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a7df73073d
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Adds a condition to check if static model poly can be rendered
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2024-06-21 20:54:14 +02:00 |
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smallmodel
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40492daecd
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Avoid creating a new sound index when there is no active client
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2024-06-16 23:20:30 +02:00 |
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smallmodel
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a5691d7779
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Allows clients to join a single-player game
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2024-06-16 20:48:34 +02:00 |
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smallmodel
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d1ecd4a3c8
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Don't initialize client persistant data during autosave
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2024-06-16 18:19:11 +02:00 |
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smallmodel
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5482b31c66
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Reads the sv_privatePassword value
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2024-06-16 18:18:14 +02:00 |
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smallmodel
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15f2f6c798
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Renamed g_session functions
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2024-06-16 18:16:14 +02:00 |
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smallmodel
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46b3f4eb5e
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Adds differentMap parameter for G_ClientConnect, it clears the selected DM weapon.
On each map change, the player gets asked for the primary weapon like in 2.0 and above
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2024-06-16 18:14:26 +02:00 |
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smallmodel
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f5aadbb788
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If the loopSound has no origin, make it local
This should fix #309
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2024-06-15 16:38:02 +02:00 |
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smallmodel
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bbb54ea36d
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Uses LoopSounds() parameters instead of just the alias
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2024-06-15 16:33:02 +02:00 |
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smallmodel
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d7a5eb5d2f
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Use LEVEL_WIDE_MIN_DIST instead of 10000 constant
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2024-06-15 16:26:35 +02:00 |
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smallmodel
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cc716c3fa4
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Don't process loopsound yet when spawning
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2024-06-15 16:22:34 +02:00 |
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smallmodel
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141574a0d7
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Ignore mouse events when paused
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2024-06-15 16:22:21 +02:00 |
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smallmodel
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2df8ed10d0
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Improves timeout checking, properly show the timeout menu and shutdown the server
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2024-06-15 14:56:30 +02:00 |
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smallmodel
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40e3977664
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Continue using entities even when attached to a turret, in 1.11 and below for backwards compatibility!
Fixes #140 where the MG42 objective in m1l1 would not trigger
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2024-06-15 00:16:29 +02:00 |
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smallmodel
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7ddee0100e
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Implements CG_BodyFallSound()
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2024-06-14 22:24:55 +02:00 |
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smallmodel
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6b869c4c0d
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Use an enumeration instead of raw values
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2024-06-14 21:39:54 +02:00 |
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smallmodel
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91497d8fa7
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Implements Player::EventTestAnim()
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2024-06-14 21:20:15 +02:00 |
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smallmodel
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85bf56ae03
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Call SetWeight() rather than setting it manually
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2024-06-14 21:19:04 +02:00 |
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smallmodel
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84d702838d
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Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
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2024-06-13 23:58:31 +02:00 |
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smallmodel
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fd3a36f162
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Fixed melee sometimes not making the hit sound
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2024-06-13 23:30:19 +02:00 |
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smallmodel
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10e3192f85
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Fixed MASK_PLAYERSOLID being wrong
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2024-06-13 23:24:11 +02:00 |
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smallmodel
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de874874e4
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Use an enum for setup case rather than raw values
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2024-06-13 23:11:28 +02:00 |
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smallmodel
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72e315bce1
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
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smallmodel
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02ef85e390
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Removed GetChannelTypeFromName(), was useless
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2024-06-13 21:28:49 +02:00 |
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smallmodel
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aeba0e0f6f
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Set the real limit of MAX_SKELETOR_CHANNELS
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2024-06-13 21:26:59 +02:00 |
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smallmodel
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f8fa944054
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Some refactoring, + implemented SetLocalFromGlobal()
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2024-06-13 21:26:51 +02:00 |
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smallmodel
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1d50fa088a
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Don't dealloc if there is no frame in the channel
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2024-06-13 21:26:29 +02:00 |
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smallmodel
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546ded324e
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Made ChannelNames() method public
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2024-06-13 21:25:45 +02:00 |
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smallmodel
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332a635031
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Use MAX_GLOBAL_FROM_LOCAL
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2024-06-13 21:25:02 +02:00 |
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smallmodel
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de02c868a2
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Fixed bullet tracers being incorrect
This should fix almost immobile bullet tracers on t1l1
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2024-06-11 23:46:50 +02:00 |
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smallmodel
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a74b966b7c
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Update fog when changing whether or not the terrain must be rendered
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2024-06-11 23:44:02 +02:00 |
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smallmodel
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ca4b1ebdee
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Don't render terrain when refdef.render_terrain is set to false
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2024-06-11 23:37:45 +02:00 |
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smallmodel
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42c20ac008
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Portal sky mustn't cause entity surface to be r-eadded
This fixes an issue where an entity would get re-added with a really lower LOD. Fixes #307
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2024-06-11 23:35:18 +02:00 |
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