smallmodel
13d855c2e7
Use Cmd_Argv() to check for dmmessage
2024-10-02 13:07:04 +02:00
smallmodel
3a7e249edf
Refactored svflags and use the correct entity server flags
2024-09-30 19:58:41 +02:00
smallmodel
db6ff8901b
Set the render effect of skyportal and skyentity when adding them to the snapshot
...
This fixes the issue where some entities like effects would be visible through the sky
2024-09-29 15:27:54 +02:00
smallmodel
290e45062d
Set the server time before calling ge->RunFrame() in SV_SpawnServer()
...
This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
2024-09-26 01:18:11 +02:00
smallmodel
1fb8327ca9
Don't let the frame msec go below 0
2024-09-25 22:14:27 +02:00
smallmodel
8f355fe188
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
smallmodel
61b4a817f3
Move alloca include directive to q_platform.h due to difference between platforms
2024-09-20 20:52:41 +02:00
smallmodel
a1a89cba34
Allow dynamic adjustment for the size of status columns in SVC_Status
2024-09-13 19:50:29 +02:00
smallmodel
725561b655
Fix the usage of memory, strings, constant and parameters
2024-09-08 23:54:47 +02:00
smallmodel
e2e1ab0275
Fix status
command column length breaking some programs
2024-09-08 18:09:54 +02:00
smallmodel
11f5870a8b
Add ioq3 server fixes and improvement
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- Add a rate limit to protect against DoS attacks
- Better IPv6 support
2024-08-31 21:04:10 +02:00
smallmodel
b7288ba3f4
Don't affect the frameMsec with timescale as it causes issues with physics (like vehicles)
2024-08-31 16:50:10 +02:00
smallmodel
be655e2b9c
Fix the height of huddraw elements not being archived properly
...
A wrong variable was specified
2024-08-31 16:38:58 +02:00
smallmodel
6071b5303c
Remove useless NET_Sleep and make sure frameMsec doesn't go below 1
2024-08-31 16:18:28 +02:00
smallmodel
99fcec9f26
Initialize bStartedGame
2024-08-30 18:56:01 +02:00
smallmodel
e70cdfb898
Improve code readability
2024-08-25 22:01:03 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
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Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures
2024-08-23 21:09:12 +02:00
Trung Lê
1f4b7718e8
Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel()
2024-08-20 23:41:43 +10:00
smallmodel
757b4849f8
Add a fix to load the music from save
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This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
d1e94f3934
Fix saveshot not executed when saving
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This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00
smallmodel
422bf647a7
Save the client-game state into the archive file (feature from moh spearhead 2.0)
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This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel
0d394a7e67
Fixes strings printing on the same line
2024-07-01 14:15:58 +02:00
smallmodel
01d938b5ba
Fixes some variables being uninitialized
2024-06-22 19:03:04 +02:00
smallmodel
186d7a12e5
typo
2024-06-22 16:51:20 +02:00
smallmodel
dfb6c37c9e
Don't copy the server name if it's from the same string address
2024-06-22 16:42:39 +02:00
smallmodel
cb208b9ad2
Initialize the message buffer to avoid leaking private data
2024-06-22 16:39:26 +02:00
smallmodel
40492daecd
Avoid creating a new sound index when there is no active client
2024-06-16 23:20:30 +02:00
smallmodel
a5691d7779
Allows clients to join a single-player game
2024-06-16 20:48:34 +02:00
smallmodel
46b3f4eb5e
Adds differentMap
parameter for G_ClientConnect, it clears the selected DM weapon.
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On each map change, the player gets asked for the primary weapon like in 2.0 and above
2024-06-16 18:14:26 +02:00
smallmodel
d7a5eb5d2f
Use LEVEL_WIDE_MIN_DIST instead of 10000 constant
2024-06-15 16:26:35 +02:00
smallmodel
874b034698
Corrected some compilation warnings
2024-06-11 21:24:01 +02:00
smallmodel
13c63d3e1f
Fixed wrong condition with msg broadcast visibility
2024-06-09 18:51:39 +02:00
smallmodel
8e0aa5185b
Fixed CGM endianness
2024-06-09 18:48:22 +02:00
smallmodel
74ccb03e54
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
smallmodel
88bc0e1e85
Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll()
2024-05-01 18:36:27 +02:00
smallmodel
c5b46529b0
Check the client if it has a valid entity for MSG_SetBroadcastVisible()
2024-05-01 18:24:44 +02:00
smallmodel
b6485ad7db
Configstring optimization so that there is only one occurence of a configstring index in pending server commands
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This fixes configstring overflow in big maps like t1l2 (fixes #289 )
2024-03-06 18:54:32 +01:00
smallmodel
e970e29953
Use a constant expression for clarity
2024-03-05 22:59:12 +01:00
smallmodel
9fb559bdb1
Added an assertion check for lastRadarTime
2024-03-05 22:52:19 +01:00
smallmodel
bb4b10d752
Use result from Cvar_InfoString_Big for CS_SYSTEMINFO
2024-02-21 20:13:24 +01:00
smallmodel
8af5da5fca
tiki assert check
2024-02-20 20:45:05 +01:00
DraGoN
92f7c3633f
Fixed compilation using Clang 16+
2024-01-30 22:54:13 +00:00
smallmodel
92ee1d9caf
Reset location print after sending it
2024-01-24 20:19:22 +01:00
smallmodel
0110704abd
Fixed after a map change when setting sv_maxclients
2023-12-31 01:17:16 +01:00
smallmodel
e815fda908
Fixed save's comment being set to the filename
2023-12-30 19:09:31 +01:00
smallmodel
c1258f160b
Do not clear sv_fps cvar when restarting/switching map
2023-12-27 18:43:37 +01:00
smallmodel
65a8b03ee4
Fixed infinite loop in SV_SendConfigstring when sending multiple chunks
2023-12-27 15:13:17 +01:00
smallmodel
cca37e3dfe
Added and using SAVEGAME_STRUCT_VERSION
2023-11-26 20:33:07 +01:00