smallmodel
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03c5864034
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Fixed secondarycharge animation
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2023-08-17 22:37:09 +02:00 |
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smallmodel
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07b7f10912
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Fixed UnlimitedAmmo() behavior (use the behavior from mohaas/mohaab)
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2023-08-17 21:31:22 +02:00 |
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smallmodel
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c4738966fe
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
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smallmodel
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f0571385d5
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Export events for AISpawnPoint
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2023-08-14 19:00:16 +02:00 |
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smallmodel
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973d7c5f34
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Implemented Weapon::Charge
Cancel overcooked events in Weapon::ReleaseFire
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2023-08-13 16:07:11 +02:00 |
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smallmodel
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a175ea27d7
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Cleanup weapon class
Added ShowInfo, SetItemSlot and SetIdleState
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2023-08-12 00:10:47 +02:00 |
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smallmodel
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64ba900511
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Use GetRemoteOwner() properly
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2023-08-11 03:09:33 +02:00 |
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smallmodel
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b0f26acc18
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Fixed max movement time
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2023-08-03 21:43:50 +02:00 |
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smallmodel
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ffa5a91cd2
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Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
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2023-08-02 19:53:14 +02:00 |
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smallmodel
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4c17d12fc6
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Added new fire types
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
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2023-08-01 21:18:35 +02:00 |
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smallmodel
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0259f1a251
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Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features
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2023-08-01 20:36:52 +02:00 |
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smallmodel
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b2be03cce3
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Initialize all weapon vars, including mohaas/mohaab variables
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2023-08-01 19:31:25 +02:00 |
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smallmodel
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7e054c8beb
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Implemented all mohaas/mohaab events
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2023-07-31 23:41:53 +02:00 |
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smallmodel
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6562bcb164
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Added mohaas/mohaab weapon events (unimplemented)
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2023-07-30 19:41:11 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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