smallmodel
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12e36b987a
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Use G_DebugRotatedBBox when drawing the entity's bounding box
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2024-02-26 19:56:35 +01:00 |
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smallmodel
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8324c599de
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Implemented G_DebugRotatedBBox
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2024-02-26 19:56:23 +01:00 |
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smallmodel
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d972c85fba
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Formatted debuglines source file
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2024-02-26 19:33:52 +01:00 |
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smallmodel
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d8b9abe7f5
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Fixed call to GunTarget()
It was specifying the position in the boolean parameter which lead to wrong results
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2024-02-26 19:21:12 +01:00 |
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smallmodel
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4f868d9585
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Fixed a collision bug with fence masks
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2024-02-26 19:19:38 +01:00 |
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smallmodel
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e27ac45f44
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Don't load TGA without alpha for collision
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2024-02-26 19:08:21 +01:00 |
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smallmodel
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58d0e43f78
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Use MASK_USE instead of MASK_SOLID
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2024-02-26 17:37:38 +01:00 |
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smallmodel
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a6c1cbfd50
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Added MASK_USE
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2024-02-26 16:34:31 +01:00 |
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smallmodel
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e32222884d
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Fixed DisguiseSalute never finishing animation
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2024-02-26 15:53:38 +01:00 |
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smallmodel
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49a7a1f8ff
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minimum visibility is 0.999 and not 1.0
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2024-02-26 15:53:17 +01:00 |
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smallmodel
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e5275c0f05
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Fixed MASK_TRANSITION being wrong
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2024-02-25 21:26:08 +01:00 |
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smallmodel
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c391605f61
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Fixed AI attacking the disguised player
This fixes #203
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2024-02-25 20:10:02 +01:00 |
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smallmodel
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73c9e6f1d8
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Ignore disabled ennemies
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2024-02-25 19:16:07 +01:00 |
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smallmodel
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2d6ac6f0be
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Fixed weapon melee AI broadcast
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2024-02-25 19:15:41 +01:00 |
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smallmodel
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57870103a6
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Fixed TriggerVehicle not responding to VehicleCollisionEntity
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2024-02-25 18:54:42 +01:00 |
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smallmodel
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64604b5c44
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Disable non-pvs sound in single-player
This fixes #267 where configstrings are full
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2024-02-25 18:43:42 +01:00 |
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smallmodel
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9960884e3c
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Initialize watchFadeTime
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2024-02-23 23:53:27 +01:00 |
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smallmodel
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593982d586
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Added assertion test
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2024-02-23 23:53:18 +01:00 |
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smallmodel
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f229c1c5a8
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Fixed player health in SP
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2024-02-23 23:21:44 +01:00 |
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smallmodel
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35e9f9982c
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Preallocate arguments for sp/dm commands
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2024-02-23 23:19:59 +01:00 |
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smallmodel
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a0cb46d4a1
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Formatting
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2024-02-23 23:09:57 +01:00 |
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smallmodel
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e8a48184b9
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Set the ground entity number to the glue master
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2024-02-23 23:09:29 +01:00 |
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smallmodel
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d2aa26248f
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Don't allow ducking when physics are off
This fixes #251
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2024-02-23 23:02:29 +01:00 |
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smallmodel
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0f1de72ae6
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Initialize the ground entity number
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2024-02-23 22:51:08 +01:00 |
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smallmodel
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efaea69c09
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Don't evaluate state when immobile
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2024-02-23 21:12:38 +01:00 |
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smallmodel
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a67dbff603
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Reset state to STAND when the player has no physics
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2024-02-23 21:12:23 +01:00 |
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smallmodel
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35e6435382
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Reimplemented DropInventoryItems from 2.30
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2024-02-22 23:12:04 +01:00 |
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smallmodel
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7a2735885f
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Send information about sentient's team
This fixes #259
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2024-02-22 22:50:36 +01:00 |
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smallmodel
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cc721a3db6
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Lexer fixes for integer
This fixes map loading issues (fixes #258)
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2024-02-22 21:36:31 +01:00 |
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smallmodel
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1a5cac2c6a
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Implemented all parm methods
This fixes, #249 and fixes #217
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2024-02-22 20:44:15 +01:00 |
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smallmodel
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ef08f1c8f3
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Fixed turret fire issues
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2024-02-22 20:21:53 +01:00 |
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smallmodel
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8919890dbe
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Fixed entity collision for vehicles
This fixes vehicle not properly handling damage triggers (fixes #223, fixes #240)
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2024-02-22 19:59:28 +01:00 |
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smallmodel
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cf6335d180
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Fixed VehicleTouched not handling damage properly if there is no driver
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2024-02-22 18:29:31 +01:00 |
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smallmodel
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a86a707e4a
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Added more variables to initialize
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2024-02-22 18:29:16 +01:00 |
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smallmodel
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9d61993878
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Archive name_index
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2024-02-21 20:59:41 +01:00 |
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smallmodel
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6eb20a3524
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Added PostSpawn for ammo
This fixed ammo being spawned in the air without falling (fixes #244)
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2024-02-21 20:59:28 +01:00 |
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smallmodel
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7314543c88
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Fixed snow bullet hit effect
This fixes #246
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2024-02-21 20:17:01 +01:00 |
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smallmodel
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bb4b10d752
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Use result from Cvar_InfoString_Big for CS_SYSTEMINFO
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2024-02-21 20:13:24 +01:00 |
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smallmodel
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416c568c51
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Make CVAR_ROM variables appear first in info strings
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2024-02-21 20:13:08 +01:00 |
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smallmodel
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65d3a51a17
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Use '\n' instead of 10
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2024-02-21 20:12:14 +01:00 |
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smallmodel
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e55f5902d5
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Avoid using constant values
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2024-02-21 20:12:05 +01:00 |
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smallmodel
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b0180383df
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Fixed FFA scores
This fixes #242
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2024-02-21 19:37:49 +01:00 |
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smallmodel
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61f0fc665f
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Fixed MG42 reload anim name
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2024-02-20 23:29:47 +01:00 |
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smallmodel
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b0c1d79132
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Fixed AI mg42 fire delay
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2024-02-20 23:29:38 +01:00 |
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smallmodel
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7945c2ca66
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Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
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2024-02-20 22:57:02 +01:00 |
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smallmodel
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8b2b1a9a47
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S_AddLoopingSound: ignore null sfx handle
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2024-02-20 22:42:54 +01:00 |
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smallmodel
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b76f9a9a6c
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Fixed skel_entity_cache initialization
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2024-02-20 22:42:34 +01:00 |
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smallmodel
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8af5da5fca
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tiki assert check
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2024-02-20 20:45:05 +01:00 |
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smallmodel
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cbe6d85bcd
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Added multiple cache per entity
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2024-02-20 20:44:55 +01:00 |
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smallmodel
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6b6e2c947c
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Fixed vNorm not being initializing causing crashes on rare occasions
This should fix #169
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2024-02-20 19:53:08 +01:00 |
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