smallmodel
|
2a485a6b69
|
Fixes the endianness when loading LOD from file
|
2024-06-22 15:34:38 +02:00 |
|
smallmodel
|
f41e92de6e
|
Fixes possible memory corruption when generating a LOD curve
|
2024-06-22 15:34:00 +02:00 |
|
smallmodel
|
835c0b0d9a
|
Adds constants for LOD curve values
|
2024-06-22 15:30:59 +02:00 |
|
smallmodel
|
d9dc34f06d
|
Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models
|
2024-06-21 22:02:59 +02:00 |
|
smallmodel
|
907ff36018
|
Fixes r_showstaticbboxes freezing the game
|
2024-06-21 21:49:13 +02:00 |
|
smallmodel
|
64626a767c
|
Fixes entities not being rendered after number 1023
This fixes #310 where some static models would not be rendered, making it look like there are invisible walls.
|
2024-06-21 21:48:55 +02:00 |
|
smallmodel
|
a7df73073d
|
Adds a condition to check if static model poly can be rendered
|
2024-06-21 20:54:14 +02:00 |
|
smallmodel
|
40492daecd
|
Avoid creating a new sound index when there is no active client
|
2024-06-16 23:20:30 +02:00 |
|
smallmodel
|
a5691d7779
|
Allows clients to join a single-player game
|
2024-06-16 20:48:34 +02:00 |
|
smallmodel
|
d1ecd4a3c8
|
Don't initialize client persistant data during autosave
|
2024-06-16 18:19:11 +02:00 |
|
smallmodel
|
5482b31c66
|
Reads the sv_privatePassword value
|
2024-06-16 18:18:14 +02:00 |
|
smallmodel
|
15f2f6c798
|
Renamed g_session functions
|
2024-06-16 18:16:14 +02:00 |
|
smallmodel
|
46b3f4eb5e
|
Adds differentMap parameter for G_ClientConnect, it clears the selected DM weapon.
On each map change, the player gets asked for the primary weapon like in 2.0 and above
|
2024-06-16 18:14:26 +02:00 |
|
smallmodel
|
f5aadbb788
|
If the loopSound has no origin, make it local
This should fix #309
|
2024-06-15 16:38:02 +02:00 |
|
smallmodel
|
bbb54ea36d
|
Uses LoopSounds() parameters instead of just the alias
|
2024-06-15 16:33:02 +02:00 |
|
smallmodel
|
d7a5eb5d2f
|
Use LEVEL_WIDE_MIN_DIST instead of 10000 constant
|
2024-06-15 16:26:35 +02:00 |
|
smallmodel
|
cc716c3fa4
|
Don't process loopsound yet when spawning
|
2024-06-15 16:22:34 +02:00 |
|
smallmodel
|
141574a0d7
|
Ignore mouse events when paused
|
2024-06-15 16:22:21 +02:00 |
|
smallmodel
|
2df8ed10d0
|
Improves timeout checking, properly show the timeout menu and shutdown the server
|
2024-06-15 14:56:30 +02:00 |
|
smallmodel
|
40e3977664
|
Continue using entities even when attached to a turret, in 1.11 and below for backwards compatibility!
Fixes #140 where the MG42 objective in m1l1 would not trigger
|
2024-06-15 00:16:29 +02:00 |
|
smallmodel
|
7ddee0100e
|
Implements CG_BodyFallSound()
|
2024-06-14 22:24:55 +02:00 |
|
smallmodel
|
6b869c4c0d
|
Use an enumeration instead of raw values
|
2024-06-14 21:39:54 +02:00 |
|
smallmodel
|
91497d8fa7
|
Implements Player::EventTestAnim()
|
2024-06-14 21:20:15 +02:00 |
|
smallmodel
|
85bf56ae03
|
Call SetWeight() rather than setting it manually
|
2024-06-14 21:19:04 +02:00 |
|
smallmodel
|
84d702838d
|
Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
|
2024-06-13 23:58:31 +02:00 |
|
smallmodel
|
fd3a36f162
|
Fixed melee sometimes not making the hit sound
|
2024-06-13 23:30:19 +02:00 |
|
smallmodel
|
10e3192f85
|
Fixed MASK_PLAYERSOLID being wrong
|
2024-06-13 23:24:11 +02:00 |
|
smallmodel
|
de874874e4
|
Use an enum for setup case rather than raw values
|
2024-06-13 23:11:28 +02:00 |
|
smallmodel
|
72e315bce1
|
Using an enum channelType_e rather than raw values for bone channel types
|
2024-06-13 23:04:33 +02:00 |
|
smallmodel
|
02ef85e390
|
Removed GetChannelTypeFromName(), was useless
|
2024-06-13 21:28:49 +02:00 |
|
smallmodel
|
aeba0e0f6f
|
Set the real limit of MAX_SKELETOR_CHANNELS
|
2024-06-13 21:26:59 +02:00 |
|
smallmodel
|
f8fa944054
|
Some refactoring, + implemented SetLocalFromGlobal()
|
2024-06-13 21:26:51 +02:00 |
|
smallmodel
|
1d50fa088a
|
Don't dealloc if there is no frame in the channel
|
2024-06-13 21:26:29 +02:00 |
|
smallmodel
|
546ded324e
|
Made ChannelNames() method public
|
2024-06-13 21:25:45 +02:00 |
|
smallmodel
|
332a635031
|
Use MAX_GLOBAL_FROM_LOCAL
|
2024-06-13 21:25:02 +02:00 |
|
smallmodel
|
de02c868a2
|
Fixed bullet tracers being incorrect
This should fix almost immobile bullet tracers on t1l1
|
2024-06-11 23:46:50 +02:00 |
|
smallmodel
|
a74b966b7c
|
Update fog when changing whether or not the terrain must be rendered
|
2024-06-11 23:44:02 +02:00 |
|
smallmodel
|
ca4b1ebdee
|
Don't render terrain when refdef.render_terrain is set to false
|
2024-06-11 23:37:45 +02:00 |
|
smallmodel
|
42c20ac008
|
Portal sky mustn't cause entity surface to be r-eadded
This fixes an issue where an entity would get re-added with a really lower LOD. Fixes #307
|
2024-06-11 23:35:18 +02:00 |
|
smallmodel
|
a26e5b74c2
|
Use armhf and armel suffix to distinguish between ARM variants
|
2024-06-11 22:09:31 +02:00 |
|
smallmodel
|
ee5faedaf9
|
Removed the value of LittleSwap/BigSwap on little-endian/big-endian
|
2024-06-11 21:25:38 +02:00 |
|
smallmodel
|
874b034698
|
Corrected some compilation warnings
|
2024-06-11 21:24:01 +02:00 |
|
smallmodel
|
dfb2cb6bbf
|
Fixed buffer overrun
|
2024-06-11 21:19:15 +02:00 |
|
smallmodel
|
fb15f0f2b3
|
Fixed a tiny mistake that prevented morphs from working correctly
Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
|
2024-06-11 00:12:59 +02:00 |
|
smallmodel
|
4d231fbc50
|
Call LocalChannel instead of GetLocalFromGlobal
|
2024-06-11 00:05:28 +02:00 |
|
smallmodel
|
dd85118a9c
|
Don't pack channels when reading encoded frames from mohsh and above (they're already packed in the animation file)
|
2024-06-11 00:01:55 +02:00 |
|
smallmodel
|
531340627d
|
Call LocalChannel() instead
|
2024-06-10 23:53:42 +02:00 |
|
smallmodel
|
6b6e5291dd
|
Fixed EYES_up length
|
2024-06-10 23:40:50 +02:00 |
|
smallmodel
|
79b0e6998d
|
Fixed implementations
|
2024-06-10 23:40:34 +02:00 |
|
smallmodel
|
445814b144
|
Fixed skeletor_c::ChannelNames return value
|
2024-06-10 22:15:10 +02:00 |
|