Commit graph

17 commits

Author SHA1 Message Date
smallmodel
0f48c39bc1
Add more resilience against null entity in G_FixEntityPosition 2024-07-27 19:05:45 +02:00
smallmodel
f9901787b5
Removed "touch" unregistration 2024-04-11 00:26:45 +02:00
smallmodel
bf700186d0
Fixed bounce velocity reduction 2024-02-11 23:31:26 +01:00
smallmodel
ca7cacfdcc
Add a debug line when bouncing if enabled (for AI) 2024-02-11 23:27:21 +01:00
smallmodel
b893f4f89f
Properly stop if on ground 2024-02-11 23:20:52 +01:00
smallmodel
109686aca2
Reduce the velocity when bouncing 2024-02-11 23:14:08 +01:00
smallmodel
6840df4eca
backoff value should be 1.4 for bounce and 1.6 for Gib 2024-02-11 23:11:11 +01:00
smallmodel
ed3f212bd8
Also check for slide with bounce movetype 2024-02-11 23:10:21 +01:00
smallmodel
e1f2a51f2b
Only move angles if there is an angular velocity 2024-02-11 23:07:32 +01:00
smallmodel
ac63e6c627
Rotate the client when blocked, and make sure the checked's velocity doesn't reach the push move speed 2024-02-06 23:31:48 +01:00
smallmodel
5ad0f60ee3
G_TestEntityPosition must check for sentient instead of player 2023-09-26 20:50:00 +02:00
smallmodel
070fe17473
G_PushEntity: use cylinder 2023-08-17 21:30:34 +02:00
smallmodel
12e85aba45
Also check if the groundentity has no movetype 2023-08-17 20:05:30 +02:00
smallmodel
c4738966fe
Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
OM
1ee8463ff5 Arithmetic operations fixes 2023-06-22 18:32:15 +02:00
OM
e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Renamed from code/game/g_phys.cpp (Browse further)