smallmodel
2239efa439
Fix sample_offset() returning a wrong value with looping sounds
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The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
...
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds
2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly
2024-08-26 01:29:42 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed
2024-08-25 16:49:24 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0
2024-08-24 19:19:55 +02:00
smallmodel
d399ffd609
Set the correct sound velocity
2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound
2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values
2024-08-24 17:35:35 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL
value type, it must be an integer
2024-08-24 16:39:43 +02:00
smallmodel
8188d46ee7
Fix SetLittleLong() writing past end of bytes
buffer
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(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable
2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type
2024-08-24 14:25:25 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified
2024-08-23 23:38:52 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
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Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures
2024-08-23 21:09:12 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped
2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time
2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only
2024-08-23 12:07:28 +02:00
smallmodel
5e60b89a0d
Fix linux compile error
2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity
2024-08-22 15:39:28 +02:00
smallmodel
f67a7c6621
List available devices and use Generic Software if Generic Hardware is the default
2024-08-22 13:30:04 +02:00
smallmodel
4839a2026b
Fix string casting
2024-08-22 12:43:18 +02:00
smallmodel
219dbbb5b7
Open the default device by passing in the default device name instead of NULL
2024-08-22 12:39:14 +02:00
smallmodel
13911b051a
Use OpenAL by default
2024-08-21 18:35:06 +02:00
smallmodel
a399fdf6cf
Removed useless comments
2024-08-17 21:07:25 +02:00
smallmodel
783c24d6f7
Fix sound never playing from entities that are not sent to clients
2024-08-17 17:24:17 +02:00
smallmodel
1254146223
Fix streamed sound stopping before end
2024-08-17 11:09:35 +02:00
smallmodel
f776d842d1
Don't load sound immediately if they must be streamed
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This removes more hiccups
2024-08-14 19:08:20 +02:00
smallmodel
deb18c53b7
Implement streaming support for OpenAL
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See #333 , and #324
2024-08-12 20:26:17 +02:00
smallmodel
eb04e26823
Use the new libmad version as it seems stable enough
2024-08-09 20:33:59 +02:00
smallmodel
3af24ee0ea
Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef
2024-08-09 20:30:35 +02:00
smallmodel
cd6ec5e3a7
Fix streamed sound, use 2D instead with properly implemented panning
2024-08-06 18:43:15 +02:00
smallmodel
64f4f59165
Fix vid_restart
and snd_restart
resetting the sound system (experimental sound system only)
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This fixes #335 where one of those commands would clear all active sounds as well as the triggered music, and the soundtrack
2024-08-05 19:21:38 +02:00
smallmodel
192f9ac514
Added S_CurrentSoundtrack()
2024-08-05 19:14:30 +02:00
smallmodel
279b1413ec
Clear the active music when stopping the triggered music
2024-08-05 19:09:29 +02:00
smallmodel
9c5297882c
Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED
2024-08-05 18:49:41 +02:00
smallmodel
a6d508d791
Fix sounds replaying when unpausing
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This caused some sounds to play again when saving
2024-08-05 18:49:16 +02:00
smallmodel
f8b97405ff
Fix infinite loop in DownSampleWav when s_khz
is less than 44 kHz
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This fixes #330 where `s_khz` below 44 (the usual sample rate of mohaa wav files) would cause an infinite loop due to improper usage of the `ii` variable in the loop where another variable would be accidentally incremented instead
2024-07-30 20:59:48 +02:00
smallmodel
c7a4e705cb
Fix libmad still producing shared libraries
2024-07-28 18:51:15 +02:00
smallmodel
bf4780bbdb
From now, load streamed sound into memory as deferred loading is currently unsupported
2024-07-25 19:49:34 +02:00
smallmodel
5af8e127f8
Added NULL sound flag
2024-07-25 19:04:08 +02:00
smallmodel
016e062fef
Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial
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ReregisterMaterial() must register the material if it was registered before, and GetMaterial() must register the material if it hasn't been registered and return it
2024-07-24 21:10:46 +02:00
smallmodel
c093122764
Made code C++ compatible so UI_LoadResource() can be used
2024-07-24 20:07:22 +02:00
smallmodel
11ec6270da
Made OpenAL package required
2024-07-24 19:57:22 +02:00
smallmodel
c5ef60040a
Fix sounds not being resumed properly after loading from save
2024-07-22 20:44:00 +02:00
smallmodel
757b4849f8
Add a fix to load the music from save
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This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
2198bdec21
Added stub variables and functions for loading
2024-07-22 19:15:52 +02:00
smallmodel
8bd377ce85
Fix the save system taking a screenshot of the whole UI menu instead of just the 3D view
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This fixes #328 where the save would have a screenshot of the save menu
2024-07-22 19:00:50 +02:00
smallmodel
93cd470659
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00