Commit graph

10 commits

Author SHA1 Message Date
pryon
adc6a6579f
Implement R_TerrainHeightForPoly (#45)
* Implement R_TerrainHeightForPoly

* Add back the original assert messages using the && va trick
2023-06-25 00:09:35 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
c4aca55b1a Minor fixes 2023-05-22 02:38:43 +02:00
OM
7b9835a118 Corrected terrain lightmap 2023-05-20 19:31:51 +02:00
OM
d6fd337a07 Terrain crash fix 2023-05-20 14:57:14 +02:00
OM
1207b46937 Fixed terrains vertices being wrongly rendered 2023-05-18 17:15:52 +02:00
OM
a1d581df39 Introducing full LOD terrain support 2023-05-18 14:41:37 +02:00
OM
2b6bd8c8d2 Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
OM
4824f8a3b3 MOHAA BSP implementation 2023-05-09 20:49:04 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00