smallmodel
0b07858bfc
Refactor PlayerBot to use a separate controller class, alongside classes that manage bots
2024-10-08 22:17:22 +02:00
smallmodel
5019d1e4f9
Spawn bots after the server has spawned
2024-10-06 21:43:42 +02:00
smallmodel
c6675f2013
Remove special features code to avoid any confusion
2024-09-22 20:06:31 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
Sébastien Noel
a010e648ee
Fix a few typos
2024-09-19 10:52:47 +02:00
smallmodel
cde7cbc3a3
Implement G_ClientDrawTags
2024-09-02 19:52:32 +02:00
smallmodel
4d1380b5c4
Implement G_ClientDoBlends and FindIntermissionPoint
2024-09-02 19:52:30 +02:00
smallmodel
f84ed6b794
Fix crash when loading from save, caused by incorrect client-game state size
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Closes #343
2024-08-23 11:48:50 +02:00
Trung Lê
3b2e4ff9c1
Revert to original code
2024-08-21 00:18:38 +10:00
Trung Lê
1f4b7718e8
Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel()
2024-08-20 23:41:43 +10:00
smallmodel
422bf647a7
Save the client-game state into the archive file (feature from moh spearhead 2.0)
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This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel
81b86d61da
Fix read-only cvar being improperly archived
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This caused cvars like `paused` being wrongly restored. If the `paused` value is 1 or above, like when saving from the menu, the game would get stuck loading the level because it's paused, no frame could be executed.
It also fixes cvars like `sv_fps`, `g_playermodel` not being archived when they should.
Fixes #326
2024-07-15 20:39:22 +02:00
smallmodel
cb59edc963
Handle script exceptions in G_ServerSpawned
2024-06-09 16:56:42 +02:00
smallmodel
b77f62ab58
Load/Save SimpleArchivedEntity
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This fixes #213 where elevator wouldn't go up because of missing waypoint
2024-02-19 23:23:15 +01:00
smallmodel
5064f2c16d
Added g_target_game
2024-01-02 18:30:46 +01:00
smallmodel
08c040d4ea
Reset smoke sprites during restart
2023-11-13 19:34:13 +01:00
smallmodel
22eadf2c08
Removed code that prevent pausing in debug builds
2023-11-07 19:20:26 +01:00
smallmodel
f52fcc6f0e
Process the parent of each entity correctly
2023-10-31 23:22:43 +01:00
smallmodel
abd757f3bc
Actor health must be above to 0 for NPC to count
2023-10-30 23:01:43 +01:00
smallmodel
78c481d725
Added g_shownpc support
2023-10-30 23:00:07 +01:00
smallmodel
1095e3d509
call arc.Close() after checking if it was Loading
2023-09-14 00:19:17 +02:00
smallmodel
7eb8ef42b7
Update smoke sprites and bad places every frame
2023-09-12 23:59:51 +02:00
smallmodel
3d936dede1
Don't change the protocol when in special game
2023-09-09 16:46:51 +02:00
smallmodel
88438d6db4
Removed signal handlers from g_main.cpp as it's handled by the main app directly
2023-09-01 22:49:58 +02:00
smallmodel
ecc3c9f7b4
Renamed SVF_HIDEOWNER to SVF_SENT
2023-08-28 23:00:58 +02:00
smallmodel
296249b203
Fixed wrong SVF flags
2023-08-28 22:13:16 +02:00
smallmodel
ec8eaacc69
Fixed "vstr" in the nextmap argument
2023-08-19 19:49:28 +02:00
smallmodel
7a57a25c58
Reworked the bot system
2023-08-19 17:58:54 +02:00
smallmodel
b9f1530eec
G_ShutdownGame: shutdown events and deallocate game data
2023-08-19 15:23:48 +02:00
smallmodel
4de1b7c73b
When showing entities number, add maxs.z offset
2023-08-17 16:09:46 +02:00
smallmodel
ce1b3aaee9
Fixed ArchiveAliases
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Archive PathSearch
2023-08-16 19:13:38 +02:00
smallmodel
efed6d0eac
Fixed script developer printf
2023-08-16 02:43:22 +02:00
smallmodel
3daee90b5b
Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
2023-08-15 01:41:35 +02:00
smallmodel
c4738966fe
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
smallmodel
77a9cd5a9a
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
smallmodel
ba931cbedf
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
smallmodel
51374729d3
Clear g_iInThinks each frame
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Display the memory usage if the g_showmem cvar is set
2023-07-30 14:27:15 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
OM
87b238e6de
Renamed gameImport to game_import_t, and gameExport_t to game_export_t
2023-07-02 19:22:17 +02:00
OM
7b34f064d0
Moved gi.protocol to a new variable called g_protocol
2023-07-02 19:17:15 +02:00
OM
1ee8463ff5
Arithmetic operations fixes
2023-06-22 18:32:15 +02:00
OM
e4fa0fff3a
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00