smallmodel
b8c7223da7
Allow "name" to be changed by server
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Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel
19e12701f3
Fix HUD scaling for spectator text, and vote text on 4K
2025-01-21 20:15:43 +01:00
smallmodel
465d462756
Automatically adjust the FOV depending on the aspect ratio
2025-01-02 15:52:45 +01:00
smallmodel
d83ad43b0b
Fix FPS model not being set correctly to match the world model
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 3m46s
2024-12-30 20:24:49 +01:00
smallmodel
51a2f7d479
Use an enumeration for weapon commands and a function to get the weapon command
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This improves clarity for using weapon commands. Also the mask was incorrect for protocol above version 8 (mohaas and mohaab)
2024-12-30 00:55:29 +01:00
smallmodel
4ec10af1fd
Fix private message not working
2024-12-29 15:43:41 +01:00
smallmodel
515beeafa7
Fix wrong fov clamping
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 19s
2024-12-23 22:57:26 +01:00
smallmodel
85c401496a
Add a client-game variable for customizing the FOV client-side
2024-12-23 22:53:31 +01:00
smallmodel
d5ec17ec26
Allow subtitles to be set from stufftext
2024-12-13 19:24:58 +01:00
smallmodel
e15440af5e
Clear the view velocity when PMF_NO_MOVE is set
2024-12-12 22:52:28 +01:00
smallmodel
c3157ad4d7
Use DebugPrintf for errors that are relevant to developers
Build branch / build-all (push) Failing after 16s
CodeQL / Analyze (push) Has been cancelled
2024-12-06 20:36:12 +01:00
smallmodel
861338b0fc
Add support for smaller lightmaps
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Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel
499fe44bde
Call R_RegisterShaderNoMip for the crosshair
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This prevents the crosshair texture from being altered by the texture quality settings
2024-12-02 19:00:43 +01:00
smallmodel
7e6b0a1c2b
Remove SMP and render thread code, as they're unused
2024-12-01 16:32:19 +01:00
smallmodel
4775f29194
Fix build warnings and errors
2024-11-30 23:36:37 +01:00
smallmodel
aa74934ae0
Fix huddraw scaling with high resolutions
2024-11-30 23:21:20 +01:00
smallmodel
0534482c22
Fix a small mistake where it uses vidWidth rather than vidHeight
2024-11-30 23:08:23 +01:00
smallmodel
6fe1e86b31
Automatically scale UI elements for high resolutions
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This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel
387ccd5cc3
Bump the minimum CMake version to 3.12
2024-11-30 00:36:33 +01:00
smallmodel
d3fdaa060a
Fix bad parameters passed to CG_AnimationDebugMessage
2024-11-26 19:21:18 +01:00
smallmodel
90639cee36
Fix incorrect effect being spawned for MakeEffect CGM
2024-11-22 18:18:27 +01:00
smallmodel
64f877ae80
Use the correct convention for installing the project
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On Win32:
- Binaries and libraries will be installed by default in <PREFIX>/bin
- The prefix is set to `Program Files/openmohaa` by default
On Unix:
- Binaries and libraries will be installed by default in <PREFIX>/lib/openmohaa
- Shared data will be installed in <PREFIX>/share/applications, <PREFIX>/share/metainfo and <PREFIX>/share/icons
- The prefix is set to `/usr/local` by default
2024-11-21 19:49:43 +01:00
smallmodel
120a486aea
Use CMake installation directory
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This removes the use of the DESTINATION parameter from install() command and instead rely on default values.
The shared build action file was modified to package installed files in a single folder
2024-11-20 22:50:49 +01:00
smallmodel
862af012cb
Fix infinite loop while getting the number of lines in objectives
2024-11-19 20:26:23 +01:00
smallmodel
05e14f6364
Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale
2024-11-19 19:41:46 +01:00
smallmodel
fb2f3bddaa
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
2024-11-13 20:01:05 +01:00
smallmodel
fe862badf6
Add printdeathmsg from moh 2.0 and above
2024-11-12 18:37:17 +01:00
smallmodel
1ad5964c2f
Implement stoploopsound from moh 2.0 and above
2024-11-12 18:21:24 +01:00
smallmodel
851a16e18c
Fix the bullet tracer scale
2024-11-12 00:09:29 +01:00
smallmodel
9e060d11b6
Allow user-created variables
2024-11-11 20:58:37 +01:00
smallmodel
50fdbaf152
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
2024-11-11 20:36:03 +01:00
smallmodel
7bcb91bbb5
Don't allocate the mark if the number of allocated polys is insufficient
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There was a very rare occurrence where it would hang trying to find a free mark poly, when the number of specified polys was more than the number of allocated polys. This bug also occurs in the original game
2024-11-11 15:14:20 +01:00
smallmodel
d3f3b9b51c
Don't allow lean in single-player in the base game
2024-11-10 17:01:56 +01:00
smallmodel
923a6de394
Clear the velocity when both walking and frozen
2024-11-10 16:07:55 +01:00
smallmodel
8114003c84
Add screenshot/levelshot allowed stuff commands
2024-11-03 18:54:34 +01:00
smallmodel
23f9c1a1e6
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
smallmodel
e4b2c863d8
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
smallmodel
ae16994289
Fix amplitude mistakenly being set instead of the base
2024-11-02 19:46:32 +01:00
smallmodel
b8b17bb0c9
Implement VSS wind
2024-11-02 19:12:09 +01:00
smallmodel
3098fc98d3
Don't change the velocity for VSS, this was a mistake
2024-11-02 19:01:05 +01:00
smallmodel
f3ecfd04da
Use macro flags rather than constant values
2024-11-02 18:41:56 +01:00
smallmodel
0796fab24b
Fix VSS sources not lerping at all
2024-11-02 18:06:56 +01:00
smallmodel
0fda31b430
Fix radial velocity/circle effects not properly applying
2024-11-02 17:52:33 +01:00
smallmodel
84a2b4be76
Use cg_effect_physicsrate instead of a constant value
2024-11-02 17:51:44 +01:00
smallmodel
5269fbb1fa
Don't set the accel flag for swarm FX
2024-11-02 17:26:08 +01:00
smallmodel
f23dfa091e
Fix wrong flag used for checking for PMF_NO_HUD
2024-11-02 13:48:03 +01:00
smallmodel
6ff92f0a7e
Process the ubersound folder differently depending on the target version
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- On 1.11 and below, the ubersound folder is parsed either only in dedicated server mode or in client-only mode
- On 2.0 and above, alias are cleared and the ubersound folder is always parsed in multiplayer on both client and server
2024-10-31 23:57:18 +01:00
smallmodel
b4841a878b
Only set the first found mark time and alpha fade
2024-10-31 19:37:42 +01:00
smallmodel
4565b6a9a8
Add cg_addhud and cg_removehud as whitelisted stuff commands
2024-10-31 01:45:37 +01:00
smallmodel
5ba6c006c2
Fix compile error
2024-10-30 00:23:42 +01:00