smallmodel
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bbb54ea36d
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Uses LoopSounds() parameters instead of just the alias
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2024-06-15 16:33:02 +02:00 |
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smallmodel
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d7a5eb5d2f
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Use LEVEL_WIDE_MIN_DIST instead of 10000 constant
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2024-06-15 16:26:35 +02:00 |
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smallmodel
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cc716c3fa4
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Don't process loopsound yet when spawning
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2024-06-15 16:22:34 +02:00 |
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smallmodel
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141574a0d7
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Ignore mouse events when paused
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2024-06-15 16:22:21 +02:00 |
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smallmodel
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2df8ed10d0
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Improves timeout checking, properly show the timeout menu and shutdown the server
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2024-06-15 14:56:30 +02:00 |
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smallmodel
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40e3977664
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Continue using entities even when attached to a turret, in 1.11 and below for backwards compatibility!
Fixes #140 where the MG42 objective in m1l1 would not trigger
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2024-06-15 00:16:29 +02:00 |
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smallmodel
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7ddee0100e
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Implements CG_BodyFallSound()
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2024-06-14 22:24:55 +02:00 |
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smallmodel
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6b869c4c0d
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Use an enumeration instead of raw values
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2024-06-14 21:39:54 +02:00 |
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smallmodel
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91497d8fa7
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Implements Player::EventTestAnim()
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2024-06-14 21:20:15 +02:00 |
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smallmodel
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85bf56ae03
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Call SetWeight() rather than setting it manually
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2024-06-14 21:19:04 +02:00 |
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smallmodel
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84d702838d
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Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
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2024-06-13 23:58:31 +02:00 |
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smallmodel
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fd3a36f162
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Fixed melee sometimes not making the hit sound
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2024-06-13 23:30:19 +02:00 |
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smallmodel
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10e3192f85
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Fixed MASK_PLAYERSOLID being wrong
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2024-06-13 23:24:11 +02:00 |
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smallmodel
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de874874e4
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Use an enum for setup case rather than raw values
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2024-06-13 23:11:28 +02:00 |
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smallmodel
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72e315bce1
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
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smallmodel
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02ef85e390
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Removed GetChannelTypeFromName(), was useless
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2024-06-13 21:28:49 +02:00 |
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smallmodel
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aeba0e0f6f
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Set the real limit of MAX_SKELETOR_CHANNELS
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2024-06-13 21:26:59 +02:00 |
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smallmodel
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f8fa944054
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Some refactoring, + implemented SetLocalFromGlobal()
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2024-06-13 21:26:51 +02:00 |
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smallmodel
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1d50fa088a
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Don't dealloc if there is no frame in the channel
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2024-06-13 21:26:29 +02:00 |
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smallmodel
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546ded324e
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Made ChannelNames() method public
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2024-06-13 21:25:45 +02:00 |
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smallmodel
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332a635031
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Use MAX_GLOBAL_FROM_LOCAL
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2024-06-13 21:25:02 +02:00 |
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smallmodel
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de02c868a2
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Fixed bullet tracers being incorrect
This should fix almost immobile bullet tracers on t1l1
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2024-06-11 23:46:50 +02:00 |
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smallmodel
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a74b966b7c
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Update fog when changing whether or not the terrain must be rendered
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2024-06-11 23:44:02 +02:00 |
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smallmodel
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ca4b1ebdee
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Don't render terrain when refdef.render_terrain is set to false
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2024-06-11 23:37:45 +02:00 |
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smallmodel
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42c20ac008
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Portal sky mustn't cause entity surface to be r-eadded
This fixes an issue where an entity would get re-added with a really lower LOD. Fixes #307
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2024-06-11 23:35:18 +02:00 |
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smallmodel
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a26e5b74c2
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Use armhf and armel suffix to distinguish between ARM variants
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2024-06-11 22:09:31 +02:00 |
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smallmodel
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ee5faedaf9
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Removed the value of LittleSwap/BigSwap on little-endian/big-endian
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2024-06-11 21:25:38 +02:00 |
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smallmodel
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874b034698
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Corrected some compilation warnings
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2024-06-11 21:24:01 +02:00 |
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smallmodel
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dfb2cb6bbf
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Fixed buffer overrun
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2024-06-11 21:19:15 +02:00 |
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smallmodel
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fb15f0f2b3
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Fixed a tiny mistake that prevented morphs from working correctly
Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
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2024-06-11 00:12:59 +02:00 |
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smallmodel
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4d231fbc50
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Call LocalChannel instead of GetLocalFromGlobal
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2024-06-11 00:05:28 +02:00 |
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smallmodel
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dd85118a9c
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Don't pack channels when reading encoded frames from mohsh and above (they're already packed in the animation file)
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2024-06-11 00:01:55 +02:00 |
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smallmodel
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531340627d
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Call LocalChannel() instead
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2024-06-10 23:53:42 +02:00 |
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smallmodel
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6b6e5291dd
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Fixed EYES_up length
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2024-06-10 23:40:50 +02:00 |
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smallmodel
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79b0e6998d
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Fixed implementations
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2024-06-10 23:40:34 +02:00 |
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smallmodel
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445814b144
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Fixed skeletor_c::ChannelNames return value
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2024-06-10 22:15:10 +02:00 |
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smallmodel
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ebb3173322
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Added skeletorMorphCache_t as an alias to int
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2024-06-10 22:06:47 +02:00 |
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smallmodel
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c16f2029b1
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Implemented skeletor_c::ChannelNames()
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2024-06-10 22:06:35 +02:00 |
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smallmodel
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abefdd772c
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DecodeFrameValue should only return a float value
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2024-06-10 22:06:25 +02:00 |
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smallmodel
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e550d244df
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Reimplemented skelChannelList_s::LocalChannel
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2024-06-10 22:05:39 +02:00 |
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pryon
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fa5a97031d
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Fix assignment of a temporary to a non-const reference error on GCC
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2024-06-10 14:43:40 +02:00 |
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pryon
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6e454cdfb3
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Fix subtle bugs and refactor in UIWindowManager
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2024-06-10 14:26:38 +02:00 |
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pryon
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52f43a3aa6
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Document OPM fix for center-justified UINotepad statusbar
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2024-06-10 14:25:30 +02:00 |
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pryon
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907aa21ba8
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Fix UIPopupMenu crashes caused by dereferencing already freed instance
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2024-06-10 14:24:39 +02:00 |
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pryon
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ac01ad6751
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Take over va() memory safety fix from ioquake3
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2024-06-10 14:19:29 +02:00 |
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pryon
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c84702b490
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Fix file picker crash on AA
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2024-06-10 14:18:49 +02:00 |
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pryon
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edd2a9d8f6
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UIMultiLineEdit::Draw documentation
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2024-06-10 14:17:35 +02:00 |
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pryon
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a19c7afce0
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Add placeholders for handling clipboard operations in UIMultiLineEdit
Actual clipboard functionality will be added later
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2024-06-10 14:15:06 +02:00 |
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pryon
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849f1ee7d1
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Fix several bugs in UIMultiLineEdit
These are necessary so that UINotepad can actually be used for editing text
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2024-06-10 14:13:21 +02:00 |
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pryon
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c60c2c09e1
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Fix incorrect TAB character width calculation and refactor logic
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2024-06-10 14:06:30 +02:00 |
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