Commit graph

3100 commits

Author SHA1 Message Date
smallmodel
0147677412
Calculate sr/cr only if right or up is specified 2024-08-29 21:37:10 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
7a0a671f18
Use the correct value when comparing the sound awareness multiplied by the range factor 2024-08-28 00:41:53 +02:00
smallmodel
c7d1f42edb
Use centroid when broadcasting new AI event 2024-08-28 00:40:57 +02:00
smallmodel
2b9d31fe7f
Normalize angles to fix interpolation issues on client
See #342
2024-08-27 15:24:31 +02:00
smallmodel
1f71bb714d
Fix sounds unexpectedly getting marked as streamed when they are not
This fixes #345 where a crash occurred because of a NULL buffer, as streamed sounds don't have a memory buffer
2024-08-27 12:47:58 +02:00
smallmodel
6b21f7e92e
Fix the turret firedelay behavior on mohaa base 2024-08-27 01:34:51 +02:00
smallmodel
8b5074b6ac
Fix Dot/Texcoords calc
This caused some shaders such as headlights beam on the opeltruck being weirdly rendered
2024-08-27 01:07:51 +02:00
smallmodel
7f7d797fce
Fix vehicles getting blocked by sentients dying 2024-08-27 00:36:03 +02:00
smallmodel
0b3aad5ad2
Fix entnum comparison (must be greater than or equal to the squadmate's entnum) 2024-08-27 00:09:13 +02:00
smallmodel
ad88215b85
Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
smallmodel
ccb1465e17
Use a raw pointer instead of the str object
Original game checks for the NUL character using the line buffer (`c_str()`) directly instead of the str object's operator[], as this would cause an assertion failure because the str's length ignore the NUL character
2024-08-26 23:09:55 +02:00
smallmodel
06d2eaf409
Fix doors opening and closing indefinitely by actors 2024-08-26 19:04:49 +02:00
smallmodel
444ce284ae
Spawn a trigger field even if the TOGGLE flag is set
This fixes Actors not being able to open doors
2024-08-26 18:55:10 +02:00
smallmodel
a150c1b18b
Fix animation delta repeating when getting delta of the same frame
This fixes actors moving too much and strangely
2024-08-26 18:18:20 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds 2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly 2024-08-26 01:29:42 +02:00
smallmodel
93e7561cb3
Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately 2024-08-26 01:05:58 +02:00
smallmodel
6ab654264b
Cleaned up Entity::ProcessSoundEvent() 2024-08-26 01:05:13 +02:00
smallmodel
7023184892
Fix subdivisions endianness
See #332
2024-08-26 00:45:21 +02:00
smallmodel
07f13d1ae9
Force the soundtrack to be sent again 2024-08-26 00:08:29 +02:00
smallmodel
ac22b1cfbf
Use an higher fragment size when sending a message to the loopback 2024-08-25 23:41:03 +02:00
smallmodel
e70cdfb898
Improve code readability 2024-08-25 22:01:03 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed 2024-08-25 16:49:24 +02:00
smallmodel
e021289d36
Fix the turret setting incorrect angles 2024-08-24 19:23:11 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0 2024-08-24 19:19:55 +02:00
smallmodel
322ca2b42e
Fix the loop protection not working when multiple scripts are executed
This fix will apply the protection globally
2024-08-24 18:50:04 +02:00
smallmodel
d399ffd609
Set the correct sound velocity 2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound 2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values 2024-08-24 17:35:35 +02:00
smallmodel
5134aed352
Mark the functions as inline to optimize function calls 2024-08-24 17:35:02 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL value type, it must be an integer 2024-08-24 16:39:43 +02:00
smallmodel
8188d46ee7
Fix SetLittleLong() writing past end of bytes buffer
(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel
d64e88451f
Fix compiler warnings
Note that in Dismiss(), checking for `this` is not necessary (original code was generated by the compiler)
2024-08-24 15:08:42 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable 2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type 2024-08-24 14:25:25 +02:00
smallmodel
32b0b2dfac
Fix camera angles changing too much when switching between linked turrets 2024-08-24 00:40:23 +02:00
smallmodel
6506577787
Add shader flags with tcMod rotate
This fixes vehicle wheels rotating forever. Wheels now rotate consistently depending on the vehicle speed
2024-08-24 00:35:39 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified 2024-08-23 23:38:52 +02:00
smallmodel
d6d40975e5
Add more file debug print 2024-08-23 23:32:46 +02:00
smallmodel
e3936f52a2
Move Com_SwapSaveStruct to a better place 2024-08-23 22:39:14 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures 2024-08-23 21:09:12 +02:00
smallmodel
8832fbe55d
Fix entities loopsound incorrectly having the streamed value at the end of the name, causing some sounds unable to load 2024-08-23 21:03:02 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped 2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time 2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only 2024-08-23 12:07:28 +02:00
smallmodel
f84ed6b794
Fix crash when loading from save, caused by incorrect client-game state size
Closes #343
2024-08-23 11:48:50 +02:00
smallmodel
5e60b89a0d
Fix linux compile error 2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity 2024-08-22 15:39:28 +02:00