smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
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Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures
2024-08-23 21:09:12 +02:00
Trung Lê
1f4b7718e8
Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel()
2024-08-20 23:41:43 +10:00
smallmodel
757b4849f8
Add a fix to load the music from save
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This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
d1e94f3934
Fix saveshot not executed when saving
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This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00
smallmodel
422bf647a7
Save the client-game state into the archive file (feature from moh spearhead 2.0)
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This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel
0d394a7e67
Fixes strings printing on the same line
2024-07-01 14:15:58 +02:00
DraGoN
92f7c3633f
Fixed compilation using Clang 16+
2024-01-30 22:54:13 +00:00
smallmodel
0110704abd
Fixed after a map change when setting sv_maxclients
2023-12-31 01:17:16 +01:00
smallmodel
e815fda908
Fixed save's comment being set to the filename
2023-12-30 19:09:31 +01:00
smallmodel
cca37e3dfe
Added and using SAVEGAME_STRUCT_VERSION
2023-11-26 20:33:07 +01:00
smallmodel
4b29c63fc9
Added ioq3 features like bans
2023-11-14 17:30:17 +01:00
smallmodel
711e46ecfb
Added commented code that prevent playing mohaa maps in mohaas/mohaab
2023-10-01 23:08:07 +02:00
smallmodel
7b0dbc7445
Save the client game state in SV_ArchiveLevelFile
2023-09-05 20:33:02 +02:00
smallmodel
55140fee3a
Replaced #ifdef CLIENT with #ifndef DEDICATED
2023-09-05 20:22:01 +02:00
smallmodel
cf2f0256a2
Moved UI_SetupFiles to ui_public.h
2023-09-05 20:00:54 +02:00
smallmodel
dae8e8dfbd
Fixed archive not always archiving soundsystemsavegame_t
2023-09-05 19:53:57 +02:00
smallmodel
489210424f
Fixed SVC_Status infinite loop with names longer than 16
2023-08-30 19:36:38 +02:00
smallmodel
6d03b9763a
Using S_LoadData
2023-08-16 18:13:30 +02:00
smallmodel
e0b5a62c4f
Allow obj maps to be loaded in any game types
2023-08-14 20:44:46 +02:00
smallmodel
6dfefa04f5
Fixed SV_AllowSaveGame always returning true
2023-08-13 20:18:46 +02:00
OM
c1213e6027
Various fixes and additions
2023-05-28 20:19:35 +02:00
OM
dc45c33c79
ioq3 updates
2023-05-26 20:53:00 +02:00
L
53c1c94dac
Using Quake 3 renderer
2023-05-08 14:33:37 +02:00
L
d4faf0c0e0
Fixed compilation errors on Unix
2023-02-01 00:28:40 +01:00
Ley0k
85b7ac3ed5
Using size_t for lengths (also remove most warnings when compiling for x64)
2017-02-19 21:14:27 +01:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00