smallmodel
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d6571820fe
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Fixes g_pVert/g_pTris being freed even when they are NULL
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2024-07-02 18:46:27 +02:00 |
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smallmodel
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28c6e3b398
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Properly swap terrain patches for rendering on big-endian architectures
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2024-06-08 12:48:36 +02:00 |
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smallmodel
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74ccb03e54
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
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smallmodel
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6fdc756b59
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Set terrain rendering settings to max detail by default
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2024-03-17 22:38:44 +01:00 |
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smallmodel
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5fa1b98d34
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Fixed vert Z coord not matching average height
This caused issue where verts would never be merged. This should fix #232
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2024-03-03 17:52:29 +01:00 |
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smallmodel
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bebe117487
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Formatted document
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2024-03-03 17:34:01 +01:00 |
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smallmodel
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26495fe0f8
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Refactored R_TerraTriNeighbor
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2024-03-03 17:33:35 +01:00 |
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smallmodel
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4c4ac9f90e
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Added more assertions for consistency
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2024-03-03 16:24:09 +01:00 |
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smallmodel
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593982d586
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Added assertion test
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2024-02-23 23:53:18 +01:00 |
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pryon
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adc6a6579f
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Implement R_TerrainHeightForPoly (#45)
* Implement R_TerrainHeightForPoly
* Add back the original assert messages using the && va trick
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2023-06-25 00:09:35 +02:00 |
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OM
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7b79877516
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
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OM
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c4aca55b1a
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
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OM
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7b9835a118
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Corrected terrain lightmap
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2023-05-20 19:31:51 +02:00 |
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OM
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d6fd337a07
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Terrain crash fix
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2023-05-20 14:57:14 +02:00 |
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OM
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1207b46937
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Fixed terrains vertices being wrongly rendered
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2023-05-18 17:15:52 +02:00 |
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OM
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a1d581df39
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Introducing full LOD terrain support
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2023-05-18 14:41:37 +02:00 |
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OM
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2b6bd8c8d2
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Fixed dynamic light issues
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2023-05-15 14:21:16 +02:00 |
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OM
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4824f8a3b3
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MOHAA BSP implementation
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2023-05-09 20:49:04 +02:00 |
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L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
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