smallmodel
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af432e6d3f
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Allow pain if the current time is above the allowed next pain time
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2024-07-27 19:37:05 +02:00 |
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smallmodel
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84d702838d
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Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
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2024-06-13 23:58:31 +02:00 |
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smallmodel
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b75c7b64f1
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Still allow crouch when glued in 1.0 and in Single-player mode
This fixes #303 where the player is standing in the truck in m4l2
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2024-06-03 20:28:39 +02:00 |
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smallmodel
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d2aa26248f
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Don't allow ducking when physics are off
This fixes #251
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2024-02-23 23:02:29 +01:00 |
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smallmodel
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3be17376e4
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Fixed wrong landmine defuse direction
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2023-12-28 18:55:43 +01:00 |
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smallmodel
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065ab98175
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Added a comment in CondMinChargeTime about the crash fix
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2023-12-27 14:07:34 +01:00 |
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smallmodel
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8d49f8935c
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Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
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2023-11-14 14:04:37 +01:00 |
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smallmodel
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e1093d0c0c
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
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smallmodel
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c4738966fe
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
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smallmodel
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f1502833b2
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Fixed primary/secondary attacks not working
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2023-08-13 23:21:11 +02:00 |
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smallmodel
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ee6014a30f
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Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement)
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2023-08-13 16:11:59 +02:00 |
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smallmodel
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8d41b58635
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Using hitloc enum instead of macros
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2023-08-11 01:34:21 +02:00 |
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smallmodel
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b89e10fd5c
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Reordered conditions
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2023-08-08 22:40:23 +02:00 |
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smallmodel
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d86ea606eb
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Formatted source files
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2023-08-04 00:21:19 +02:00 |
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smallmodel
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2135be12b8
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Implemented all unimplemented conditions
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2023-08-04 00:20:28 +02:00 |
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smallmodel
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ae5d51f2e9
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Reworked the player class
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
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2023-08-04 00:04:29 +02:00 |
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