Commit graph

16 commits

Author SHA1 Message Date
smallmodel
af432e6d3f
Allow pain if the current time is above the allowed next pain time 2024-07-27 19:37:05 +02:00
smallmodel
84d702838d
Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
2024-06-13 23:58:31 +02:00
smallmodel
b75c7b64f1
Still allow crouch when glued in 1.0 and in Single-player mode
This fixes #303 where the player is standing in the truck in m4l2
2024-06-03 20:28:39 +02:00
smallmodel
d2aa26248f
Don't allow ducking when physics are off
This fixes #251
2024-02-23 23:02:29 +01:00
smallmodel
3be17376e4
Fixed wrong landmine defuse direction 2023-12-28 18:55:43 +01:00
smallmodel
065ab98175
Added a comment in CondMinChargeTime about the crash fix 2023-12-27 14:07:34 +01:00
smallmodel
8d49f8935c
Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
2023-11-14 14:04:37 +01:00
smallmodel
e1093d0c0c
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
smallmodel
c4738966fe
Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel
f1502833b2
Fixed primary/secondary attacks not working 2023-08-13 23:21:11 +02:00
smallmodel
ee6014a30f
Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement) 2023-08-13 16:11:59 +02:00
smallmodel
8d41b58635
Using hitloc enum instead of macros 2023-08-11 01:34:21 +02:00
smallmodel
b89e10fd5c
Reordered conditions 2023-08-08 22:40:23 +02:00
smallmodel
d86ea606eb
Formatted source files 2023-08-04 00:21:19 +02:00
smallmodel
2135be12b8
Implemented all unimplemented conditions 2023-08-04 00:20:28 +02:00
smallmodel
ae5d51f2e9
Reworked the player class
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
2023-08-04 00:04:29 +02:00