smallmodel
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0f48c39bc1
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Add more resilience against null entity in G_FixEntityPosition
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2024-07-27 19:05:45 +02:00 |
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smallmodel
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f9901787b5
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Removed "touch" unregistration
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2024-04-11 00:26:45 +02:00 |
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smallmodel
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bf700186d0
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Fixed bounce velocity reduction
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2024-02-11 23:31:26 +01:00 |
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smallmodel
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ca7cacfdcc
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Add a debug line when bouncing if enabled (for AI)
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2024-02-11 23:27:21 +01:00 |
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smallmodel
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b893f4f89f
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Properly stop if on ground
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2024-02-11 23:20:52 +01:00 |
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smallmodel
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109686aca2
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Reduce the velocity when bouncing
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2024-02-11 23:14:08 +01:00 |
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smallmodel
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6840df4eca
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backoff value should be 1.4 for bounce and 1.6 for Gib
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2024-02-11 23:11:11 +01:00 |
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smallmodel
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ed3f212bd8
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Also check for slide with bounce movetype
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2024-02-11 23:10:21 +01:00 |
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smallmodel
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e1f2a51f2b
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Only move angles if there is an angular velocity
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2024-02-11 23:07:32 +01:00 |
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smallmodel
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ac63e6c627
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Rotate the client when blocked, and make sure the checked's velocity doesn't reach the push move speed
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2024-02-06 23:31:48 +01:00 |
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smallmodel
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5ad0f60ee3
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G_TestEntityPosition must check for sentient instead of player
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2023-09-26 20:50:00 +02:00 |
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smallmodel
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070fe17473
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G_PushEntity: use cylinder
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2023-08-17 21:30:34 +02:00 |
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smallmodel
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12e85aba45
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Also check if the groundentity has no movetype
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2023-08-17 20:05:30 +02:00 |
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smallmodel
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c4738966fe
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
|
OM
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1ee8463ff5
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Arithmetic operations fixes
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2023-06-22 18:32:15 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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