smallmodel
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7a0a671f18
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Use the correct value when comparing the sound awareness multiplied by the range factor
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2024-08-28 00:41:53 +02:00 |
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smallmodel
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0b3aad5ad2
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Fix entnum comparison (must be greater than or equal to the squadmate's entnum)
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2024-08-27 00:09:13 +02:00 |
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smallmodel
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93e7561cb3
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Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately
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2024-08-26 01:05:58 +02:00 |
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smallmodel
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6b3402c631
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Fix actor accuracy being crazy, killing the player easily
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2024-08-05 18:43:56 +02:00 |
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smallmodel
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040f8db0ef
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Fixes wrong sound volume and pitch
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2024-07-02 19:10:48 +02:00 |
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smallmodel
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01d938b5ba
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Fixes some variables being uninitialized
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2024-06-22 19:03:04 +02:00 |
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smallmodel
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74ccb03e54
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
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smallmodel
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135b519dd8
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Reduced actor's change of getting curious
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2024-06-02 23:47:06 +02:00 |
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smallmodel
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19c68aa25d
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Ignore player collision if the actor is already nonsolid
This fixes #277 where the vehicle could get stuck due to the actor being solid afterwards
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2024-04-21 20:33:31 +02:00 |
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smallmodel
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5ee7cb16bb
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for ANIM_MODE_SCRIPTED and ANIM_MODE_NOCLIP, set the yaw based on the angular delta
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2024-04-21 20:28:54 +02:00 |
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smallmodel
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7945c2ca66
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Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
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2024-02-20 22:57:02 +01:00 |
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smallmodel
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03943a23ac
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Fixed badplace and run and shoot think never working
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2024-02-17 20:10:00 +01:00 |
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smallmodel
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60f6bb17e3
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Fixed AI parameters not fixing AI parameters
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2024-02-15 20:40:55 +01:00 |
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smallmodel
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abfdac59ba
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Make aiMaxDeviation only supported on 2.0 and above
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2024-02-15 00:21:01 +01:00 |
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smallmodel
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aab24260e2
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FriendlyInLineOfFire should return false below 2.0
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2024-02-14 20:47:54 +01:00 |
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smallmodel
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e450156bf7
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Fixed path goal movement
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2024-02-14 20:46:43 +01:00 |
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smallmodel
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c4855029a9
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Fixed motion facing
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2024-02-14 20:32:40 +01:00 |
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smallmodel
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4fa457118f
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Fixed CanMovePathWithLeash() not returning the correct result
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2024-02-14 20:06:35 +01:00 |
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smallmodel
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a5c6654dcb
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Fixed m_fMaxDistanceSquared initialization value
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2024-02-14 19:22:19 +01:00 |
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smallmodel
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5e461786f9
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Added a comment about FriendlyInLineOfFire
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2024-02-13 18:15:54 +01:00 |
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smallmodel
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bc0d373dcd
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Fixed AI getting blocked because of an obstacle
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2024-02-13 17:37:28 +01:00 |
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smallmodel
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0f37a8f6ea
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Fixed m_fLeashSquared initialization
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2024-02-13 16:42:54 +01:00 |
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smallmodel
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eb993dbd43
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Fixed grenade toss location and wall facing
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2024-02-13 16:22:56 +01:00 |
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smallmodel
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d217b1d561
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Fixed some events having wrong parameters for documentation
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2023-12-28 20:50:47 +01:00 |
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smallmodel
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e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
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990aa5cdb2
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Initialize m_iBadPlaceIndex to 0
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2023-11-14 00:06:26 +01:00 |
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smallmodel
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a262fe5d9d
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Removed pAnimThread assert as it can be NULL
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2023-11-02 19:11:44 +01:00 |
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smallmodel
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bafe60f48f
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Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol
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2023-11-01 20:16:44 +01:00 |
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smallmodel
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c0c6598151
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Actor::WeaponSound() was not properly working
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2023-10-31 23:23:29 +01:00 |
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smallmodel
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c741591a36
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Syntax clarity
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2023-10-30 23:00:21 +01:00 |
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smallmodel
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b0201aef5d
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Set number of arguments when constructing a new Event
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2023-10-29 20:20:56 +01:00 |
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smallmodel
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0906124867
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Use CurrentThink() to get the current think
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2023-10-28 00:01:57 +02:00 |
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smallmodel
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5a4fb90c96
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Fixed THINKSTATE_ATTACK animation inside ChangeAnim() + weight should be 2.0 for ChangeMotionAnim()
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2023-10-24 23:16:45 +02:00 |
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smallmodel
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4d876fdf5d
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Fixed wrong state being ended in EndState()
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2023-10-24 21:35:49 +02:00 |
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smallmodel
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4e4af590e5
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Added m_pAnimThread assertion check
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2023-10-23 22:55:09 +02:00 |
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smallmodel
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45c8c704af
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Fixed ai_debugpath having an infinite line
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2023-10-23 18:58:16 +02:00 |
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smallmodel
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86e9ae343a
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Don't move to patorl current node with m_bPatrolWaitTrigger
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2023-10-23 15:55:58 +02:00 |
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smallmodel
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e850dd1963
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Make sure to prevent to transition to curious if curious isn't enabled (moh 2.30 feature)
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2023-10-23 11:59:06 +02:00 |
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smallmodel
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5cffe3fb05
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Fixed infinite loop with ai_debugpath
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2023-10-22 21:15:58 +02:00 |
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smallmodel
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34a4a0c892
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HandleKilled() didn't handle the last param
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2023-10-22 20:16:36 +02:00 |
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smallmodel
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f82b6b75ff
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Fixed DetectSmokeGrenades and LookAt crash
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2023-10-18 20:00:32 +02:00 |
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smallmodel
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4daff05142
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Fixed some methods not working as intended
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2023-10-18 19:45:31 +02:00 |
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smallmodel
|
6f03e388bf
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Finished actor source file implementation from moh 2.0 and above
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2023-10-18 19:23:55 +02:00 |
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smallmodel
|
d5b61fe5cc
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Pathing fixes, leash fixes
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2023-10-17 23:38:33 +02:00 |
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smallmodel
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5b46e48a17
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Fixed grenade code (path, give), path leash, gun target
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2023-10-17 20:38:58 +02:00 |
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smallmodel
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cd2fea5262
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Implemented some but not all features from mohaas and mohaab + lighter implementations + fixed implementations
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2023-10-16 23:42:30 +02:00 |
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smallmodel
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daab5b9238
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Fixed compile error
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2023-10-16 00:31:50 +02:00 |
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smallmodel
|
ce59e5e6a7
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Fixed mismatched anim methods up to Actor::EventSetSayAnim
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2023-10-16 00:29:41 +02:00 |
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smallmodel
|
101894be37
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Renamed THINKLEVEL_NORMAL to THINKLEVEL_IDLE
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2023-10-15 20:52:06 +02:00 |
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smallmodel
|
c7c3fcd0e0
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Use a const float* for PathDelta()
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2023-10-15 17:50:28 +02:00 |
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