smallmodel
0147677412
Calculate sr/cr only if right or up is specified
2024-08-29 21:37:10 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
...
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
7a0a671f18
Use the correct value when comparing the sound awareness multiplied by the range factor
2024-08-28 00:41:53 +02:00
smallmodel
c7d1f42edb
Use centroid when broadcasting new AI event
2024-08-28 00:40:57 +02:00
smallmodel
2b9d31fe7f
Normalize angles to fix interpolation issues on client
...
See #342
2024-08-27 15:24:31 +02:00
smallmodel
1f71bb714d
Fix sounds unexpectedly getting marked as streamed when they are not
...
This fixes #345 where a crash occurred because of a NULL buffer, as streamed sounds don't have a memory buffer
2024-08-27 12:47:58 +02:00
smallmodel
6b21f7e92e
Fix the turret firedelay behavior on mohaa base
2024-08-27 01:34:51 +02:00
smallmodel
8b5074b6ac
Fix Dot/Texcoords calc
...
This caused some shaders such as headlights beam on the opeltruck being weirdly rendered
2024-08-27 01:07:51 +02:00
smallmodel
7f7d797fce
Fix vehicles getting blocked by sentients dying
2024-08-27 00:36:03 +02:00
smallmodel
0b3aad5ad2
Fix entnum comparison (must be greater than or equal to the squadmate's entnum)
2024-08-27 00:09:13 +02:00
smallmodel
ad88215b85
Cleaned up actor_runandshoot.cpp
2024-08-26 23:45:41 +02:00
smallmodel
ccb1465e17
Use a raw pointer instead of the str object
...
Original game checks for the NUL character using the line buffer (`c_str()`) directly instead of the str object's operator[], as this would cause an assertion failure because the str's length ignore the NUL character
2024-08-26 23:09:55 +02:00
smallmodel
06d2eaf409
Fix doors opening and closing indefinitely by actors
2024-08-26 19:04:49 +02:00
smallmodel
444ce284ae
Spawn a trigger field even if the TOGGLE flag is set
...
This fixes Actors not being able to open doors
2024-08-26 18:55:10 +02:00
smallmodel
a150c1b18b
Fix animation delta repeating when getting delta of the same frame
...
This fixes actors moving too much and strangely
2024-08-26 18:18:20 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds
2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly
2024-08-26 01:29:42 +02:00
smallmodel
93e7561cb3
Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately
2024-08-26 01:05:58 +02:00
smallmodel
6ab654264b
Cleaned up Entity::ProcessSoundEvent()
2024-08-26 01:05:13 +02:00
smallmodel
7023184892
Fix subdivisions endianness
...
See #332
2024-08-26 00:45:21 +02:00
smallmodel
07f13d1ae9
Force the soundtrack to be sent again
2024-08-26 00:08:29 +02:00
smallmodel
ac22b1cfbf
Use an higher fragment size when sending a message to the loopback
2024-08-25 23:41:03 +02:00
smallmodel
e70cdfb898
Improve code readability
2024-08-25 22:01:03 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed
2024-08-25 16:49:24 +02:00
smallmodel
e021289d36
Fix the turret setting incorrect angles
2024-08-24 19:23:11 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0
2024-08-24 19:19:55 +02:00
smallmodel
322ca2b42e
Fix the loop protection not working when multiple scripts are executed
...
This fix will apply the protection globally
2024-08-24 18:50:04 +02:00
smallmodel
d399ffd609
Set the correct sound velocity
2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound
2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values
2024-08-24 17:35:35 +02:00
smallmodel
5134aed352
Mark the functions as inline to optimize function calls
2024-08-24 17:35:02 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL
value type, it must be an integer
2024-08-24 16:39:43 +02:00
smallmodel
8188d46ee7
Fix SetLittleLong() writing past end of bytes
buffer
...
(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel
d64e88451f
Fix compiler warnings
...
Note that in Dismiss(), checking for `this` is not necessary (original code was generated by the compiler)
2024-08-24 15:08:42 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable
2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type
2024-08-24 14:25:25 +02:00
smallmodel
32b0b2dfac
Fix camera angles changing too much when switching between linked turrets
2024-08-24 00:40:23 +02:00
smallmodel
6506577787
Add shader flags with tcMod rotate
...
This fixes vehicle wheels rotating forever. Wheels now rotate consistently depending on the vehicle speed
2024-08-24 00:35:39 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified
2024-08-23 23:38:52 +02:00
smallmodel
d6d40975e5
Add more file debug print
2024-08-23 23:32:46 +02:00
smallmodel
e3936f52a2
Move Com_SwapSaveStruct to a better place
2024-08-23 22:39:14 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
...
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures
2024-08-23 21:09:12 +02:00
smallmodel
8832fbe55d
Fix entities loopsound incorrectly having the streamed value at the end of the name, causing some sounds unable to load
2024-08-23 21:03:02 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped
2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time
2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only
2024-08-23 12:07:28 +02:00
smallmodel
f84ed6b794
Fix crash when loading from save, caused by incorrect client-game state size
...
Closes #343
2024-08-23 11:48:50 +02:00
smallmodel
5e60b89a0d
Fix linux compile error
2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity
2024-08-22 15:39:28 +02:00