smallmodel
35f40e949b
Properly clear UI resources when shutting down the UI
2024-12-05 23:31:38 +01:00
smallmodel
3834f51d74
Fix GetNamedWidget() always returning the last valid widget
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This is problematic when doing different logic when a widget doesn't exist, for example when loading a map, if the continue button doesn't exist then the game should continue automatically
2024-09-08 15:06:43 +02:00
smallmodel
8d188073b4
When pushing a menu, the max motion time must be taken from the head menu
2024-01-27 21:26:37 +01:00
smallmodel
1178c619bc
Fixed variables not being restored properly
2023-12-28 17:31:36 +01:00
pryon
177702d027
Implement UISlider ( #79 )
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* Implement UISlider
* Use proper enum type for the left and right arrow key constants
2023-11-12 16:39:22 +00:00
OM
356e7c51fc
Fixed widget alignment problem
2023-05-19 15:44:31 +02:00
OM
08dfaa8e1e
Motion fixes
2023-05-16 20:19:13 +02:00
OM
5200e886d7
Fixed menus locking up, and menus not hiding
2023-05-16 19:01:44 +02:00
OM
d1d87edaa1
Fixed widget position
2023-05-16 16:23:13 +02:00
OM
7fb4de0c6c
Implemented *MenuManager::ClearMenus*
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Fixed *MenuManager::ForceMenu* not registering the menu in the menu stack
2023-05-15 20:13:54 +02:00
OM
a14db185bd
Initialize m_lock to false
2023-05-15 17:27:42 +02:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00