smallmodel
f16bec1e0a
Remove #pragma once from uimessage
Build branch / build-all (push) Failing after 1m13s
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2025-03-24 22:16:53 +01:00
smallmodel
0b590ab147
Add a way to create a message box
2025-03-11 23:32:22 +01:00
smallmodel
c87c242098
Add a getter for m_font
2025-03-11 23:31:16 +01:00
smallmodel
0080f55ef8
Round to integer to avoid blurry text
Build branch / build-all (push) Failing after 20s
CodeQL / Analyze (push) Has been cancelled
2025-03-02 14:12:54 +01:00
smallmodel
4c06dd7107
Make UColor constant
2025-01-07 00:40:11 +01:00
smallmodel
25f4d0199d
Use const UColor pointer
2025-01-07 00:32:03 +01:00
smallmodel
3bcd5cf308
Add UColor copy constructor
2025-01-07 00:26:40 +01:00
smallmodel
fe42511c54
Changed the color of UIListBox elements
CodeQL / Analyze (push) Waiting to run
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2025-01-03 22:08:59 +01:00
smallmodel
32f507ce15
Fix pulldown menu container using the wrong foreground color
2025-01-03 22:08:26 +01:00
smallmodel
e6848a3ab0
Fix the window sizer losing focus when rapidly dragging the mouse
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This would lead to annoyances when trying to resize the window as the window sizer would lose focus
2024-12-20 20:13:05 +01:00
smallmodel
011f49616b
Fix the improper focus and activation of pulldown menus
2024-12-20 19:35:27 +01:00
smallmodel
6f686cb7fa
Check if the renderer is loaded instead of checking if it's registered
CodeQL / Analyze (push) Waiting to run
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2024-12-06 00:45:18 +01:00
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
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This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
35f40e949b
Properly clear UI resources when shutting down the UI
2024-12-05 23:31:38 +01:00
smallmodel
4f699f3b58
Add support to compile renderergl2 (currently unimplemented)
2024-12-01 19:21:07 +01:00
smallmodel
6fe1e86b31
Automatically scale UI elements for high resolutions
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This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel
59d03ff6f0
Return a virtual scale with the correct ratio if scale variable is set
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This prevents the widget from being stretched out on widescreen, currently only the compass uses scalecvar
2024-11-18 21:13:43 +01:00
smallmodel
96ca9c20e4
Rework fade sequence and make it work
2024-11-13 19:40:31 +01:00
smallmodel
23a035e2ca
Use a default value for maxlen and bVirtualScale for Print
2024-11-09 19:38:15 +01:00
smallmodel
2b4aef4ea6
Add a newline to Cmd_Stuff
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Next commands weren't correctly appended
2024-10-26 13:28:49 +02:00
smallmodel
a993b8d352
Specify "Fixed" instead of "Added" as it's a bug that was fixed
2024-10-26 00:34:50 +02:00
smallmodel
b7403347bb
Ignore the first responder if it's disabled so the UI doesn't get blocked by it
2024-10-26 00:30:42 +02:00
smallmodel
bf184fb719
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
smallmodel
facabc09f5
Don't set the label shader if the specified material name is considered empty ( #364 )
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For labels linking to a variable for the shader, this prevents the label from still being rendered, drawing the tiled square grid (notexture)
2024-09-27 18:30:03 +02:00
pryon
fe0e5c1d9c
Fix bug when multiple lines are joined together after copy-pasting text
2024-09-21 20:08:11 +02:00
pryon
5128d88722
Fix bug when deleting multiple lines doesn't actually remove everything selected
2024-09-21 20:04:57 +02:00
pryon
173ca3e58e
Fix assertion failures on str
operations
2024-09-21 20:02:58 +02:00
pryon
2a13fca737
Fix an off-by-one bug when selection points are determined
2024-09-21 20:01:03 +02:00
pryon
b3a9f4423b
Fix crash when saving a file with no contents or with no name
2024-09-21 19:52:20 +02:00
pryon
62c24826e6
Silence some localization error console spam messages
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This helps to reduce the number of `LOCALIZATION ERROR` messages in the console for strings that couldn't be translated anyway
2024-09-21 19:49:43 +02:00
pryon
a3d2c2c044
Properly free uipopup_describe
instances
2024-09-21 19:46:32 +02:00
pryon
72409622ef
Stop activating controls when their vertical scrollbar is hovered over
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This fixes the annoyance of open windows (console, notepad) losing focus just by simply moving the mouse around
2024-09-21 19:43:18 +02:00
pryon
92190220aa
Implement clipboard functionality
2024-09-21 19:32:23 +02:00
pryon
c316dc7b00
Fix incorrect line width calculation when tabs are present
2024-09-21 19:17:25 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
smallmodel
f2e32c737b
Fix the gap in the console between the bottom line and the text
2024-09-19 19:46:07 +02:00
smallmodel
8fc6b6e3c3
Correctly handle quick message and message mode for the chat window
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This fixes the chat window not being put in quick message mode at all when intended, now it also correctly handle team/private message modes
2024-09-18 22:14:16 +02:00
smallmodel
9fc4c67187
Fix a crash when insep is 0
2024-09-13 19:05:30 +02:00
smallmodel
725561b655
Fix the usage of memory, strings, constant and parameters
2024-09-08 23:54:47 +02:00
smallmodel
3834f51d74
Fix GetNamedWidget() always returning the last valid widget
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This is problematic when doing different logic when a widget doesn't exist, for example when loading a map, if the continue button doesn't exist then the game should continue automatically
2024-09-08 15:06:43 +02:00
smallmodel
ccb1465e17
Use a raw pointer instead of the str object
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Original game checks for the NUL character using the line buffer (`c_str()`) directly instead of the str object's operator[], as this would cause an assertion failure because the str's length ignore the NUL character
2024-08-26 23:09:55 +02:00
smallmodel
d64e88451f
Fix compiler warnings
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Note that in Dismiss(), checking for `this` is not necessary (original code was generated by the compiler)
2024-08-24 15:08:42 +02:00
smallmodel
864ea08393
Fix special characters not being handled properly
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This fixes characters (signed character below 0) being replaced by '?' in UI text elements, like in the console
2024-07-27 23:41:12 +02:00
smallmodel
016e062fef
Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial
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ReregisterMaterial() must register the material if it was registered before, and GetMaterial() must register the material if it hasn't been registered and return it
2024-07-24 21:10:46 +02:00
smallmodel
e5fb85ad08
Fix material not refreshing when it already has a shader.
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This fixes #329 where the material (matching quick.tga) would be loaded only once without being able to change
2024-07-23 19:06:48 +02:00
smallmodel
eee0eaac4a
Process the "!" (not) syntax for enabledcvar
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This fixes #265 where the mine detector icon wouldn't appear because it wants SP mode
2024-07-17 23:55:11 +02:00
smallmodel
535da856a4
When returning a cvar value, use the latched string if present
2024-07-17 23:43:00 +02:00
pryon
fa5a97031d
Fix assignment of a temporary to a non-const reference error on GCC
2024-06-10 14:43:40 +02:00
pryon
6e454cdfb3
Fix subtle bugs and refactor in UIWindowManager
2024-06-10 14:26:38 +02:00
pryon
52f43a3aa6
Document OPM fix for center-justified UINotepad statusbar
2024-06-10 14:25:30 +02:00