Commit graph

24 commits

Author SHA1 Message Date
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
21f631e733
Compile SDL input/client and SDL OpenGL independently
This decouple the renderer from the client part of SDL (input), and only uses SDL for OpenGL
2024-12-01 22:23:28 +01:00
smallmodel
387ccd5cc3
Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
smallmodel
205709271b
Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
smallmodel
b509ef5ab4
Deactivate the mouse only when loading 2024-09-14 23:29:30 +02:00
smallmodel
13911b051a
Use OpenAL by default 2024-08-21 18:35:06 +02:00
smallmodel
ee514710c5
Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
pryon
3254b3f044 Send SE_CHAR events (CharEvent) for ENTER, TAB and ESCAPE keys
So that UINotepad registers them as valid keypresses when typing
2024-06-10 14:04:55 +02:00
pryon
4da5e26cdc Move CTRL macro to q_shared.h 2024-06-10 13:59:10 +02:00
smallmodel
d5be69239a
Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
smallmodel
247d09a09d
Fixed strip on windows 2023-08-19 23:29:23 +02:00
smallmodel
9d0a5faed3
Fixed errors 2023-08-19 23:23:36 +02:00
smallmodel
261b15851f
Fixed string() when no SDL 2023-08-19 23:10:48 +02:00
smallmodel
f9ef6733b9
Fixed errors on CMake 3.5 2023-08-19 23:07:12 +02:00
smallmodel
8fc64cd1b1
Using libsdl-org/setup-sdl Github Actions 2023-08-15 15:16:00 +02:00
OM
281fa4a844 Windows: uses installed SDL first 2023-06-18 18:23:40 +02:00
Zack Middleton
570e53d9fb Fix macOS client/server failing to start from terminal
The macOS client and server were completely unusable when run from a
terminal. They blocked forever in `[NSApp run];` which was called by
Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never
called to exit the NSApp run loop.

Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead.
This also handles URLs while the game is running (connect to new server)
instead of nothing happening when clicking a link while the game is
running.
2023-06-17 02:19:29 +02:00
OM
5b97245dd1 Reworked CMakeLists 2023-06-17 01:44:38 +02:00
OM
c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
9f669cff1c Updates 2023-05-27 21:21:25 +02:00
OM
ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
L
72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
L
277af11991 Updated SDL libraries to latest version 2023-01-31 01:21:48 +01:00
Ley0k
09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00