Sébastien Noel
921726e0b8
Fix a few typos ( #699 )
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Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:03:01 +01:00
smallmodel
a5c59c4b77
Use maxDataSize when copying Event
2025-02-02 16:50:07 +01:00
smallmodel
7f64ef05d5
Mark Event getter methods as const
2025-02-02 16:01:41 +01:00
smallmodel
0a41f3bb76
Indicate when processing events
2024-12-11 21:55:22 +01:00
smallmodel
f34aad03cd
Add script owner implementation
2024-11-09 00:18:59 +01:00
smallmodel
8addeedf5e
Fix event parameters being incorrectly archived
2024-11-03 15:33:14 +01:00
smallmodel
581585a47c
Prevent clearing the event command list if the event system is not initialized
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This fixes the issue where the game could crash (especially in optimized release) due to a memory corruption, because the event command list was deconstructed earlier
2024-10-15 20:52:53 +02:00
smallmodel
2e673a6bc9
Delete posted events when canceling
2024-10-13 23:49:52 +02:00
smallmodel
fc6bffe683
Don't post event when loading save game
2024-09-26 01:01:27 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
smallmodel
0b106cf47e
Print errors only when developer mode is set
2024-09-14 13:21:08 +02:00
smallmodel
5cc168111c
Fix class not dumping properly
2024-08-31 22:10:44 +02:00
smallmodel
56cbab8661
Fix NumEventCommands() returning an incorrect result
2024-08-31 21:42:07 +02:00
smallmodel
3cd5acf3aa
Fixed issue with case-sensitive variables.
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normal/return commands are case-insensitive
getter/setter commands are case-sensitive
2024-04-22 20:10:01 +02:00
smallmodel
5a44740592
Fixed invalid event name causing crashes
2024-01-24 21:52:22 +01:00
smallmodel
b10ce9a426
Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
2023-11-28 19:50:19 +01:00
smallmodel
bd2c1c387b
Added Event::Exists() to check if a given command name exists
2023-11-02 20:05:59 +01:00
smallmodel
1698f6d1bf
The return value of an event must be the first value
2023-11-02 19:53:26 +01:00
smallmodel
5824022745
Added ScriptRemove
2023-10-30 22:03:37 +01:00
smallmodel
3ecb5bd06a
Fixed WaitExecuteThreadInternal() waiting on the group instead of the thread
2023-10-30 21:59:47 +01:00
smallmodel
43bb5ce653
Fixed BroadcastEvent not returning true with 1 processed listener + Fixed UnregisterTarget not removing the name
2023-10-27 21:03:07 +02:00
smallmodel
30d26c3e44
Fixed register/unregistration
2023-10-27 20:42:01 +02:00
smallmodel
fb4bf4fcaa
Fixed wrong value() for GetGameScript in CreateScriptInternal()
2023-10-26 20:07:49 +02:00
smallmodel
6b79770783
Fixed HashCode for command_t (must be case-insensitive)
2023-09-18 23:35:11 +02:00
smallmodel
fc3749e008
Added Event() constructor that accepts another event and the number of arguments
2023-09-17 16:26:48 +02:00
smallmodel
c5a46be23e
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
smallmodel
47a3c0bf55
Optimized event name
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Use a static char*, instead of an allocated str
2023-09-07 18:05:49 +02:00
smallmodel
be04f31256
Replaced eventInfo_t
with DataNode
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DataNode is now used only at initialization time and is destroyed after initialization
2023-09-04 21:38:58 +02:00
smallmodel
7d4cdac52c
Use WaitTillAllowed for waitTillTimeout, waitTillAny and WaitTillAnyTimeout
2023-08-20 01:46:38 +02:00
smallmodel
de08fe7ca3
Fixed linux compile error
2023-08-19 21:21:41 +02:00
smallmodel
5b82cc4f11
Made Event::ErrorInternal const
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Fixed ProcessEvent() not handling exceptions
2023-08-19 21:00:04 +02:00
smallmodel
46e57f0a1f
Added maxDataSize so the event can be preallocated
2023-08-19 20:48:46 +02:00
smallmodel
86a6dd020f
Check for WaitTillAllowed instead
2023-08-19 18:21:32 +02:00
smallmodel
2efeb7e972
Don't call Unregister with "delete" and "remove" in the destructor as UnregisterAll() will already do it
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Don't call CancelPendingEvents() if the event system hasn't started
2023-08-19 15:39:59 +02:00
smallmodel
b1753df1ed
Reworked con_set and con_arrayset so that they have their own Entry class
2023-08-19 02:56:51 +02:00
smallmodel
3c2600648c
Fixed "immediateremove" wrong spelling
2023-08-17 03:03:08 +02:00
smallmodel
467802c466
Fixed crash when loading savegame
2023-08-16 19:13:52 +02:00
smallmodel
c4738966fe
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
smallmodel
34535ad415
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:48:25 +02:00
smallmodel
3ca09613e1
Fixed string constants
2023-08-10 12:08:53 +02:00
smallmodel
c115796137
Optimized GetValue() so it moves value instead of copying it
2023-08-01 19:30:28 +02:00
smallmodel
8a46597820
Added a new constructor that accepts numArgs as parameters
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(this fixes bad script commands)
2023-07-05 21:42:36 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
OM
04c7565281
Fixed a few warnings
2023-06-17 02:27:12 +02:00
OM
c287638f99
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
OM
e4fa0fff3a
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
OM
e45289d28b
Renamed **NO_SCRIPTENGINE** to **WITH_SCRIPT_ENGINE**
2023-05-29 01:33:07 +02:00
OM
1e18b027a0
Fixed Listener::EventPending always returning true regardless of the event
2023-05-18 00:52:27 +02:00
OM
a4e0e7b697
L_ProcessPendingEvents tweaks
2023-05-16 20:18:43 +02:00
L
1ed03b0716
Using LISTENER_Cvar_Get macro
2023-05-01 15:15:01 +02:00