smallmodel
cce81cabff
Implement multi-master queries and heartbeats ( #717 )
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Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel
a2bbf6cff8
Use functions that return master host information
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This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel
fedc993e57
Initialize the player buffer list
2025-04-22 01:19:42 +02:00
smallmodel
ffc35fb5ab
Use the original gqueryreporting from GameSpy SDK
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Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
smallmodel
64f62583ce
Set a more explicit version number
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Makes it easier to identify the currently running OPM version from the server list, useful for troubleshooting and checking if the server is up to date
2025-04-20 21:42:33 +02:00
smallmodel
515a531abf
Use the length returned by Com_sprintf
2025-03-02 13:26:47 +01:00
smallmodel
d3d16ab7b6
Use the index of the entry in the player list, rather than the client number
2025-03-02 13:24:08 +01:00
smallmodel
d08027360f
Formatting
2025-03-01 23:34:24 +01:00
smallmodel
d01fa33e46
Use 0.31 for Breakthrough demo
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This makes the Breakthrough demo client compatible with Breakthrough demo servers
2024-11-13 00:07:07 +01:00
smallmodel
ab84a6ea58
Add support for the demo version of the game
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This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
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Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
e93780c66c
Fixed players_callback always returning players when there are none
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Fixed gcd_think() crashing if it wasn't initialized
2023-08-26 18:17:28 +02:00
smallmodel
0209e8f782
Fixed call to GSICancelAvailableCheck() causing socket 0 (STDIN) to be closed, any read() afterwards would hang
2023-08-26 16:18:57 +02:00
smallmodel
c6ae5ed551
Added gamespy cd key authorization code (mohaas/mohaab only)
2023-08-24 23:19:21 +02:00
smallmodel
0f86a5ee8a
Fixed "gamename" on mohaab
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Use GS_GetCurrentGameName() and GS_GetCurrentGameVersion() in basic_callback
Using DF_ALLOW_LEAN_MOVEMENT instead of raw dmflags
2023-08-23 23:50:40 +02:00
smallmodel
10981f706f
Added functions to get game key, game name and game ID
2023-07-28 21:45:07 +02:00
smallmodel
13828994fb
Used clang-format on gamespy files
2023-07-05 21:24:14 +02:00
OM
668f74ffc0
Set the game name depending on com_target_game
2023-07-02 20:10:38 +02:00
OM
4841d8026f
Allow gamespy to run on the 3 different games at runtime
2023-07-02 20:07:15 +02:00
OM
c287638f99
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
L
0d2eb7f693
Added OPM header
2023-02-05 13:27:22 +01:00
L
5fecffc451
Fixed wrong client ping value in gamespy players callback
2023-02-05 01:58:52 +01:00
L
8ec6fcd9fe
Added old qr gamespy implementation
2023-02-05 01:40:14 +01:00