Commit graph

531 commits

Author SHA1 Message Date
smallmodel
39add5ccec
Fix incorrect parsing of music volumes 2024-09-13 20:01:01 +02:00
smallmodel
2d696cf500
Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
smallmodel
45fe0bc8b7
Add an IP column
See #353 where servers would appear twice
2024-09-13 19:06:38 +02:00
smallmodel
34aeab5f77
Fix the game type string being empty
(see #353 for the game type)
2024-09-13 18:34:43 +02:00
smallmodel
10b30d74e7
Implement sample_volume() 2024-09-12 22:23:27 +02:00
smallmodel
1ba4c6b7ad
Remove useless comment 2024-09-12 22:18:09 +02:00
smallmodel
c68f23cdaf
Fix compilation warnings 2024-09-11 00:21:31 +02:00
smallmodel
a586f13af8
Remove CL_GamespyServers_f as there is an existing implementation 2024-09-10 19:58:28 +02:00
smallmodel
37820c1673
Generate QKey 2024-09-10 19:57:25 +02:00
smallmodel
6adad053d9
Explicitly disable looping when setting the sample loop count to a value other than 0
This fixes a rare occurrence where some sounds would loop forever
2024-09-09 00:15:39 +02:00
smallmodel
725561b655
Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
smallmodel
c18cdc78ea
Fix Cgame key catching 2024-09-08 15:48:46 +02:00
smallmodel
cd9b1a741f
Match CG_PermanentMark parameters
This fixes #355
2024-09-07 23:57:17 +02:00
smallmodel
78f0072c59
Update the SFX datasize when downsampling
This fixes #349 where the size of the AL buffer didn't match the real downsampled size, which would cause AL to read way past of end of the data buffer
2024-09-04 20:12:46 +02:00
smallmodel
1022ce531a
Fix AL buffers having sound data past end of the sound buffer 2024-09-04 20:10:56 +02:00
smallmodel
fb875501f0
Fix UI library forcing latched variables
This caused issues when setting render variables
2024-09-01 23:34:57 +02:00
smallmodel
7852929da3
Fix the music replaying when loading from save after it ended 2024-09-01 20:38:11 +02:00
smallmodel
a9b8cdce64
Only print the long word error in debug mode 2024-09-01 18:10:16 +02:00
smallmodel
010a5ffc74
Mark entities as missing until they are received
This fixes a bug where the plane sound in t1l1 would stop immediately because the entity isn't received at this point
2024-09-01 16:21:56 +02:00
smallmodel
2239efa439
Fix sample_offset() returning a wrong value with looping sounds
The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds 2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly 2024-08-26 01:29:42 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed 2024-08-25 16:49:24 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0 2024-08-24 19:19:55 +02:00
smallmodel
d399ffd609
Set the correct sound velocity 2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound 2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values 2024-08-24 17:35:35 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL value type, it must be an integer 2024-08-24 16:39:43 +02:00
smallmodel
8188d46ee7
Fix SetLittleLong() writing past end of bytes buffer
(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable 2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type 2024-08-24 14:25:25 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified 2024-08-23 23:38:52 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures 2024-08-23 21:09:12 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped 2024-08-23 20:38:41 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time 2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only 2024-08-23 12:07:28 +02:00
smallmodel
5e60b89a0d
Fix linux compile error 2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity 2024-08-22 15:39:28 +02:00
smallmodel
f67a7c6621
List available devices and use Generic Software if Generic Hardware is the default 2024-08-22 13:30:04 +02:00
smallmodel
4839a2026b
Fix string casting 2024-08-22 12:43:18 +02:00
smallmodel
219dbbb5b7
Open the default device by passing in the default device name instead of NULL 2024-08-22 12:39:14 +02:00
smallmodel
13911b051a
Use OpenAL by default 2024-08-21 18:35:06 +02:00
smallmodel
a399fdf6cf
Removed useless comments 2024-08-17 21:07:25 +02:00
smallmodel
783c24d6f7
Fix sound never playing from entities that are not sent to clients 2024-08-17 17:24:17 +02:00
smallmodel
1254146223
Fix streamed sound stopping before end 2024-08-17 11:09:35 +02:00
smallmodel
f776d842d1
Don't load sound immediately if they must be streamed
This removes more hiccups
2024-08-14 19:08:20 +02:00
smallmodel
deb18c53b7
Implement streaming support for OpenAL
See #333, and #324
2024-08-12 20:26:17 +02:00
smallmodel
eb04e26823
Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00