Commit graph

15 commits

Author SHA1 Message Date
smallmodel
c580ccdee1
Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
smallmodel
78b2637c66
Don't replay animation for new snapshot entities
This prevent cannons effects from replaying due to it being shown when the player exits the cannon
2024-10-20 23:18:00 +02:00
smallmodel
d5e93d863a
Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
smallmodel
963e4aa7ec
Restore saved Cgame state if the server is different (clear it otherwise) 2023-08-27 19:31:45 +02:00
smallmodel
5a250ea247
Fill cent->snapShotTime 2023-08-27 19:30:08 +02:00
smallmodel
86ee9089e9
Include cg_radar.h 2023-08-25 23:22:44 +02:00
smallmodel
953a33a6ff
Call CG_InitRadar and restore saved cgame state 2023-08-16 00:20:10 +02:00
smallmodel
f930d39a42
Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
L
ca34d8de85 CG_ProcessSnapshots for different server 2023-05-03 20:53:20 +02:00
L
d28f117979 Fixed differentServer check 2023-05-01 17:07:51 +02:00
L
d1348de690 indentation 2023-05-01 00:25:08 +02:00
L
dda56346bc CG_ResetEntity: reset frameinfos as well as foot on ground
Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
2023-04-30 14:51:23 +02:00
L
29f328abf0 Added Ubertools CGAME module 2023-04-30 00:02:16 +02:00
Ley0k
09bed43f97 Hard reset 2016-03-27 11:49:47 +02:00