smallmodel
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c580ccdee1
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Only print a warning instead of dropping when the next snapshot is out of range
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2024-10-21 21:26:07 +02:00 |
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smallmodel
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78b2637c66
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Don't replay animation for new snapshot entities
This prevent cannons effects from replaying due to it being shown when the player exits the cannon
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2024-10-20 23:18:00 +02:00 |
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smallmodel
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d5e93d863a
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Set ps.walking in CG_TransitionSnapshot() instead
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2023-08-27 19:53:29 +02:00 |
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smallmodel
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963e4aa7ec
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Restore saved Cgame state if the server is different (clear it otherwise)
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2023-08-27 19:31:45 +02:00 |
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smallmodel
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5a250ea247
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Fill cent->snapShotTime
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2023-08-27 19:30:08 +02:00 |
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smallmodel
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86ee9089e9
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Include cg_radar.h
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2023-08-25 23:22:44 +02:00 |
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smallmodel
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953a33a6ff
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Call CG_InitRadar and restore saved cgame state
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2023-08-16 00:20:10 +02:00 |
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smallmodel
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f930d39a42
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
|
OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
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L
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ca34d8de85
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CG_ProcessSnapshots for different server
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2023-05-03 20:53:20 +02:00 |
|
L
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d28f117979
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Fixed differentServer check
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2023-05-01 17:07:51 +02:00 |
|
L
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d1348de690
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indentation
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2023-05-01 00:25:08 +02:00 |
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L
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dda56346bc
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CG_ResetEntity: reset frameinfos as well as foot on ground
Using PMF_RESPAWNED instead of PMF_TIME_TELEPORT
CG_SetNextSnap: server time restart fix
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2023-04-30 14:51:23 +02:00 |
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L
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29f328abf0
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Added Ubertools CGAME module
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2023-04-30 00:02:16 +02:00 |
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Ley0k
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09bed43f97
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Hard reset
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2016-03-27 11:49:47 +02:00 |
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