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Use the correct weapon selection menu
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1 changed files with 2 additions and 1 deletions
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@ -4692,7 +4692,8 @@ void Player::Think(void)
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} else if (!client->pers.dm_primary[0]) {
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Spectator();
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if (m_fWeapSelectTime < level.time) {
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gi.SendServerCommand(edict - g_entities, "stufftext \"pushmenu_weaponselect\"");
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m_fWeapSelectTime = level.time + 1.0;
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UserSelectWeapon(false);
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}
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}
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