feat: add GameSpy service unavailable dialog

resolves #127
This commit is contained in:
Richard Radics 2025-02-05 21:46:29 +01:00
parent d348ac66de
commit fcba3bed95
3 changed files with 159 additions and 0 deletions

View file

@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_version.h"
#include "cl_ui.h"
#include "cl_uigamespy.h"
#include <ctime>
@ -5346,6 +5347,7 @@ void CL_InitializeUI(void)
Cmd_AddCommand("setreturnmenu", UI_SetReturnMenuToCurrent);
Cmd_AddCommand("gotoreturnmenu", UI_PushReturnMenu_f);
Cmd_AddCommand("salesscreen", UI_SalesScreen_f);
Cmd_AddCommand("launchgamespy", UI_LaunchGameSpy_f);
if (developer->integer) {
UColor bgColor;

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@ -0,0 +1,109 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_uigamespy.cpp
#include "cl_uigamespy.h"
CLASS_DECLARATION(UIFloatingWindow, GameSpyDialog, NULL) {
{&W_Deactivated, &UIFloatingWindow::ClosePressed},
{NULL, NULL}
};
GameSpyDialog::GameSpyDialog() {
overlay = new UIButton();
overlay->InitFrame(NULL,
UIRect2D(0, 0, uid.vidWidth, uid.vidHeight),
0);
overlay->setBackgroundColor(UColor(0, 0, 0, 0.5f), true);
overlay->AllowActivate(true);
overlay->Connect(this, W_Button_Pressed, W_Deactivated);
Connect(this, W_Deactivated, W_Deactivated);
AddFlag(WF_ALWAYS_TOP);
}
GameSpyDialog::~GameSpyDialog() {
if (overlay) {
delete overlay;
overlay = NULL;
}
if (label) {
delete label;
label = NULL;
}
if (closeButton) {
delete closeButton;
closeButton = NULL;
}
}
void GameSpyDialog::FrameInitialized(void) {
UIFloatingWindow::FrameInitialized();
label = new UILabel();
label->InitFrame(getChildSpace(), getChildSpace()->getClientFrame(), 0);
label->setTitle("GameSpy's multiplayer matchmaking\n"
"and server browsing services, which were\n"
"essential for online gaming in many classic\n"
"titles including Medal of Honor: Allied Assault,\n"
"were permanently shut down in 2014.");
label->setForegroundColor(UHudColor);
closeButton = new UIButton();
closeButton->InitFrame(getChildSpace(),
UIRect2D(100, 150, 100, 30),
0);
closeButton->setTitle("Close");
closeButton->AllowActivate(true);
closeButton->Connect(this, W_Button_Pressed, W_Deactivated);
}
void GameSpyDialog::Create(UIWidget* parent, const UIRect2D& rect, const char* title, const UColor& bgColor, const UColor& fgColor)
{
// First call parent's Create
UIFloatingWindow::Create(parent, rect, title, bgColor, fgColor);
// After creation, find minimize button by name and hide it
for(UIWidget* child = getFirstChild(); child; child = getNextChild(child)) {
if (strcmp(child->getName(), "minimizebutton") == 0) {
child->setShow(false);
break;
}
}
}
void UI_LaunchGameSpy_f(void) {
GameSpyDialog *dialog = new GameSpyDialog();
dialog->Create(
NULL,
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"GameSpy",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
}

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@ -0,0 +1,48 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_gamespy.h
#ifndef __CL_GAMESPY_H__
#define __CL_GAMESPY_H__
#include "cl_ui.h"
#include "keycodes.h"
class GameSpyDialog : public UIFloatingWindow {
private:
UIButton *overlay;
UILabel *label;
UIButton *closeButton;
protected:
void FrameInitialized( void ) override;
public:
GameSpyDialog();
~GameSpyDialog();
void Create(UIWidget* parent, const UIRect2D& rect, const char* title, const UColor& bgColor, const UColor& fgColor);
CLASS_PROTOTYPE(GameSpyDialog);
};
void UI_LaunchGameSpy_f(void);
#endif