Fixed a tiny mistake that prevented morphs from working correctly

Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
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smallmodel 2024-06-11 00:06:31 +02:00
parent 4d231fbc50
commit fb15f0f2b3
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2 changed files with 7 additions and 11 deletions

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@ -217,6 +217,6 @@ void skeletor_c::LoadMorphTargetNames(skelHeaderGame_t *modelHeader)
m_targetBlink = morphTargetIndex;
}
newTargetName += strlen(newTargetName + 1);
newTargetName += strlen(newTargetName) + 1;
}
}