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Fixed a tiny mistake that prevented morphs from working correctly
Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
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2 changed files with 7 additions and 11 deletions
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@ -217,6 +217,6 @@ void skeletor_c::LoadMorphTargetNames(skelHeaderGame_t *modelHeader)
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m_targetBlink = morphTargetIndex;
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}
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newTargetName += strlen(newTargetName + 1);
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newTargetName += strlen(newTargetName) + 1;
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}
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}
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