Use com_basegame instead of BASEGAME macro

This commit is contained in:
smallmodel 2024-11-15 20:58:46 +01:00
parent a598cbf0dc
commit f6c9de4286
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GPG key ID: 9F2D623CEDF08512

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@ -3236,7 +3236,7 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
havepak = qfalse;
// never autodownload any of the id paks
if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
if ( FS_idPak(fs_serverReferencedPakNames[i], com_basegame->string) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
continue;
}
@ -3520,7 +3520,7 @@ static void FS_Startup(const char* gameName)
#ifndef STANDALONE
if (!com_standalone->integer) {
Com_ReadCDKey(BASEGAME);
Com_ReadCDKey(com_basegame->string);
if (fs_gamedirvar->string[0]) {
Com_AppendCDKey(fs_gamedirvar->string);
}
@ -3716,7 +3716,7 @@ const char *FS_ReferencedPakChecksums( void ) {
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
}
}
@ -3796,7 +3796,7 @@ const char *FS_ReferencedPakNames( void ) {
if (*info) {
Q_strcat(info, sizeof( info ), " " );
}
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, com_basegame->string, strlen(com_basegame->string))) {
Q_strcat( info, sizeof( info ), search->pack->pakGamename );
Q_strcat( info, sizeof( info ), "/" );
Q_strcat( info, sizeof( info ), search->pack->pakBasename );