mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Made loading screens work
This commit is contained in:
parent
7aee02ba8d
commit
f5fa8d15d1
2 changed files with 69 additions and 57 deletions
|
@ -527,6 +527,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
|||
// reinitialize the filesystem if the game directory has changed
|
||||
FS_ConditionalRestart( clc.checksumFeed );
|
||||
|
||||
cls.state = CA_LOADING;
|
||||
if (!com_sv_running->integer)
|
||||
{
|
||||
const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue