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Don't add the owner velocity by default
This fixes an issue where AI would throw grenades incorrectly
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1 changed files with 1 additions and 1 deletions
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@ -624,7 +624,7 @@ Projectile::Projectile()
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fDrunk = 0;
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fDrunk = 0;
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fDrunkRate = 0;
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fDrunkRate = 0;
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m_iSmashThroughGlass = 0;
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m_iSmashThroughGlass = 0;
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addownervelocity = qtrue;
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addownervelocity = false;
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can_hit_owner = false;
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can_hit_owner = false;
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remove_when_stopped = false;
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remove_when_stopped = false;
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m_bExplodeOnTouch = false;
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m_bExplodeOnTouch = false;
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