mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-05-09 12:08:12 +03:00
Export events for AISpawnPoint
This commit is contained in:
parent
83318af532
commit
f0571385d5
6 changed files with 122 additions and 27 deletions
|
@ -35,31 +35,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "grenadehint.h"
|
||||
#include "parm.h"
|
||||
|
||||
extern Event EV_Actor_Start;
|
||||
extern Event EV_Actor_Dead;
|
||||
extern Event EV_Actor_LookAt;
|
||||
extern Event EV_Actor_TurnTo;
|
||||
extern Event EV_Actor_FinishedBehavior;
|
||||
extern Event EV_Actor_NotifyBehavior;
|
||||
extern Event EV_Actor_FinishedMove;
|
||||
extern Event EV_Actor_FinishedAnim;
|
||||
extern Event EV_Actor_WalkTo;
|
||||
extern Event EV_Actor_RunTo;
|
||||
extern Event EV_Actor_Anim;
|
||||
extern Event EV_Actor_AttackFinished;
|
||||
extern Event EV_Actor_Attack;
|
||||
extern Event EV_Actor_AttackPlayer;
|
||||
extern Event EV_Actor_AIOn;
|
||||
extern Event EV_Actor_AIOff;
|
||||
extern Event EV_Actor_AIDeaf;
|
||||
extern Event EV_Actor_AIDumb;
|
||||
extern Event EV_ActorIncomingProjectile;
|
||||
extern Event EV_Anim_Done;
|
||||
extern Event EV_ActorOnlyShootable;
|
||||
extern Event EV_Actor_BounceOff;
|
||||
extern Event EV_Actor_Push;
|
||||
extern Event EV_Actor_Statemap;
|
||||
extern Event EV_Actor_SetTargetable;
|
||||
//
|
||||
// Export these events for AISpawnPoint (since 2.30)
|
||||
//
|
||||
extern Event EV_Actor_SetGun;
|
||||
extern Event EV_Actor_SetGun2;
|
||||
extern Event EV_Actor_GetGun;
|
||||
extern Event EV_Actor_GetSight;
|
||||
extern Event EV_Actor_SetSight;
|
||||
extern Event EV_Actor_SetSight2;
|
||||
extern Event EV_Actor_GetHearing;
|
||||
extern Event EV_Actor_SetHearing;
|
||||
extern Event EV_Actor_SetHearing2;
|
||||
extern Event EV_Actor_GetFov;
|
||||
extern Event EV_Actor_SetFov;
|
||||
extern Event EV_Actor_SetFov2;
|
||||
extern Event EV_Actor_SetTypeIdle;
|
||||
extern Event EV_Actor_SetTypeIdle2;
|
||||
extern Event EV_Actor_GetTypeIdle;
|
||||
extern Event EV_Actor_SetTypeAttack;
|
||||
extern Event EV_Actor_SetTypeAttack2;
|
||||
extern Event EV_Actor_GetTypeAttack;
|
||||
extern Event EV_Actor_SetTypeDisguise;
|
||||
extern Event EV_Actor_SetTypeDisguise2;
|
||||
extern Event EV_Actor_GetTypeDisguise;
|
||||
extern Event EV_Actor_SetDisguiseLevel;
|
||||
extern Event EV_Actor_SetDisguiseLevel2;
|
||||
extern Event EV_Actor_GetDisguiseLevel;
|
||||
extern Event EV_Actor_SetTypeGrenade;
|
||||
extern Event EV_Actor_SetTypeGrenade2;
|
||||
extern Event EV_Actor_GetTypeGrenade;
|
||||
extern Event EV_Actor_SetPatrolPath;
|
||||
extern Event EV_Actor_SetPatrolPath2;
|
||||
extern Event EV_Actor_GetPatrolPath;
|
||||
extern Event EV_Actor_SetPatrolWaitTrigger;
|
||||
extern Event EV_Actor_SetPatrolWaitTrigger2;
|
||||
extern Event EV_Actor_GetPatrolWaitTrigger;
|
||||
extern Event EV_Actor_SetAlarmNode;
|
||||
extern Event EV_Actor_SetAlarmNode2;
|
||||
extern Event EV_Actor_GetAlarmNode;
|
||||
extern Event EV_Actor_SetAccuracy;
|
||||
extern Event EV_Actor_SetAccuracy2;
|
||||
extern Event EV_Actor_GetAccuracy;
|
||||
extern Event EV_Actor_SetMinDistance;
|
||||
extern Event EV_Actor_SetMinDistance2;
|
||||
extern Event EV_Actor_GetMinDistance;
|
||||
extern Event EV_Actor_SetMaxDistance;
|
||||
extern Event EV_Actor_SetMaxDistance2;
|
||||
extern Event EV_Actor_GetMaxDistance;
|
||||
extern Event EV_Actor_GetLeash;
|
||||
extern Event EV_Actor_SetLeash;
|
||||
extern Event EV_Actor_SetLeash2;
|
||||
extern Event EV_Actor_GetInterval;
|
||||
extern Event EV_Actor_SetInterval;
|
||||
extern Event EV_Actor_SetInterval2;
|
||||
extern Event EV_Actor_SetDisguiseRange;
|
||||
extern Event EV_Actor_SetDisguiseRange2;
|
||||
extern Event EV_Actor_GetDisguiseRange;
|
||||
extern Event EV_Actor_SetDisguisePeriod;
|
||||
extern Event EV_Actor_SetDisguisePeriod2;
|
||||
extern Event EV_Actor_GetDisguisePeriod;
|
||||
extern Event EV_Actor_SetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness2;
|
||||
extern Event EV_Actor_GetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetTurret;
|
||||
extern Event EV_Actor_SetTurret2;
|
||||
extern Event EV_Actor_GetTurret;
|
||||
extern Event EV_Actor_SetSoundAwareness;
|
||||
extern Event EV_Actor_SetSoundAwareness2;
|
||||
extern Event EV_Actor_GetSoundAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness;
|
||||
extern Event EV_Actor_SetGrenadeAwareness2;
|
||||
extern Event EV_Actor_SetAmmoGrenade;
|
||||
extern Event EV_Actor_SetAmmoGrenade2;
|
||||
extern Event EV_Actor_GetAmmoGrenade;
|
||||
extern Event EV_Actor_GetMaxNoticeTimeScale;
|
||||
extern Event EV_Actor_SetMaxNoticeTimeScale;
|
||||
extern Event EV_Actor_SetMaxNoticeTimeScale2;
|
||||
extern Event EV_Actor_GetFixedLeash;
|
||||
extern Event EV_Actor_SetFixedLeash;
|
||||
extern Event EV_Actor_SetFixedLeash2;
|
||||
extern Event EV_Actor_GetEnemyShareRange;
|
||||
extern Event EV_Actor_SetEnemyShareRange;
|
||||
extern Event EV_Actor_SetEnemyShareRange2;
|
||||
extern Event EV_Actor_SetWeapon;
|
||||
extern Event EV_Actor_GetWeapon;
|
||||
extern Event EV_Actor_GetVoiceType;
|
||||
extern Event EV_Actor_SetVoiceType;
|
||||
extern Event EV_Actor_SetVoiceType2;
|
||||
extern Event EV_Actor_GetFavoriteEnemy;
|
||||
extern Event EV_Actor_SetFavoriteEnemy;
|
||||
extern Event EV_Actor_SetFavoriteEnemy2;
|
||||
extern Event EV_Actor_SetBalconyHeight;
|
||||
extern Event EV_Actor_SetBalconyHeight2;
|
||||
extern Event EV_Actor_GetBalconyHeight;
|
||||
extern Event EV_Actor_GetNoSurprise;
|
||||
extern Event EV_Actor_SetNoSurprise;
|
||||
extern Event EV_Actor_SetNoSurprise2;
|
||||
extern Event EV_Actor_DeathEmbalm;
|
||||
|
||||
// Bones used by actor
|
||||
|
|
|
@ -116,6 +116,7 @@ extern Event EV_NoDamage;
|
|||
|
||||
// script stuff
|
||||
extern Event EV_Model;
|
||||
extern Event EV_GetModel;
|
||||
extern Event EV_Hide;
|
||||
extern Event EV_Show;
|
||||
extern Event EV_BecomeSolid;
|
||||
|
@ -129,6 +130,8 @@ extern Event EV_Unglue;
|
|||
extern Event EV_JoinTeam;
|
||||
extern Event EV_QuitTeam;
|
||||
extern Event EV_SetHealth;
|
||||
extern Event EV_SetHealth2;
|
||||
extern Event EV_Entity_GetHealth;
|
||||
extern Event EV_SetSize;
|
||||
extern Event EV_SetAlpha;
|
||||
extern Event EV_SetTargetName;
|
||||
|
|
|
@ -57,6 +57,11 @@ extern Event EV_Sentient_UseItem;
|
|||
extern Event EV_Sentient_UseLastWeapon;
|
||||
extern Event EV_Sentient_UseWeaponClass;
|
||||
extern Event EV_Sentient_ToggleItemUse;
|
||||
extern Event EV_Sentient_DontDropWeapons;
|
||||
extern Event EV_Sentient_ForceDropWeapon;
|
||||
extern Event EV_Sentient_ForceDropHealth;
|
||||
extern Event EV_Sentient_GetForceDropHealth;
|
||||
extern Event EV_Sentient_GetForceDropWeapon;
|
||||
|
||||
// Shutup compiler
|
||||
class Weapon;
|
||||
|
|
|
@ -29,6 +29,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
extern Event EV_SetAngles;
|
||||
extern Event EV_SetAngle;
|
||||
extern Event EV_SetOrigin;
|
||||
extern Event EV_SetTarget;
|
||||
extern Event EV_SetTarget2;
|
||||
extern Event EV_GetTarget;
|
||||
|
||||
typedef int entflags_t;
|
||||
|
||||
|
|
|
@ -176,7 +176,7 @@ Event EV_Weapon_SetMinRange
|
|||
"Set the minimum range of a weapon so the AI knows how to use it",
|
||||
EV_NORMAL
|
||||
);
|
||||
Event EV_Weapon_SetFireDelay
|
||||
Event EV_Weapon_FireDelay
|
||||
(
|
||||
"firedelay",
|
||||
EV_DEFAULT,
|
||||
|
@ -886,7 +886,7 @@ CLASS_DECLARATION(Item, Weapon, NULL) {
|
|||
{&EV_Weapon_AddToClip, &Weapon::AddToAmmoClip },
|
||||
{&EV_Weapon_SetMaxRange, &Weapon::SetMaxRangeEvent },
|
||||
{&EV_Weapon_SetMinRange, &Weapon::SetMinRangeEvent },
|
||||
{&EV_Weapon_SetFireDelay, &Weapon::SetFireDelay },
|
||||
{&EV_Weapon_FireDelay, &Weapon::SetFireDelay },
|
||||
{&EV_Weapon_NotDroppable, &Weapon::NotDroppableEvent },
|
||||
{&EV_Weapon_SetAimAnim, &Weapon::SetAimAnim },
|
||||
{&EV_Weapon_Shoot, &Weapon::Shoot },
|
||||
|
|
|
@ -38,8 +38,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
extern Event EV_Weapon_Shoot;
|
||||
extern Event EV_Weapon_SetAmmoClipSize;
|
||||
extern Event EV_Weapon_SetAmmoInClip;
|
||||
extern Event EV_Weapon_FireDelay;
|
||||
extern Event EV_Weapon_SetProjectile;
|
||||
extern Event EV_Weapon_SetBulletDamage;
|
||||
extern Event EV_Weapon_SetBulletLarge;
|
||||
extern Event EV_Weapon_SetTracerSpeed;
|
||||
extern Event EV_Weapon_SetBulletKnockback;
|
||||
extern Event EV_Weapon_SetBulletThroughWood;
|
||||
extern Event EV_Weapon_SetBulletThroughMetal;
|
||||
extern Event EV_Weapon_SetBulletCount;
|
||||
extern Event EV_Weapon_SetBulletRange;
|
||||
extern Event EV_Weapon_SetBulletSpread;
|
||||
extern Event EV_Weapon_SetTracerFrequency;
|
||||
extern Event EV_Weapon_GiveStartingAmmo;
|
||||
extern Event EV_Weapon_SetMeansOfDeath;
|
||||
|
||||
typedef enum {
|
||||
FT_NONE,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue