Export events for AISpawnPoint

This commit is contained in:
smallmodel 2023-08-14 19:00:16 +02:00
parent 83318af532
commit f0571385d5
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GPG key ID: A96F163ED4891440
6 changed files with 122 additions and 27 deletions

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@ -35,31 +35,103 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "grenadehint.h"
#include "parm.h"
extern Event EV_Actor_Start;
extern Event EV_Actor_Dead;
extern Event EV_Actor_LookAt;
extern Event EV_Actor_TurnTo;
extern Event EV_Actor_FinishedBehavior;
extern Event EV_Actor_NotifyBehavior;
extern Event EV_Actor_FinishedMove;
extern Event EV_Actor_FinishedAnim;
extern Event EV_Actor_WalkTo;
extern Event EV_Actor_RunTo;
extern Event EV_Actor_Anim;
extern Event EV_Actor_AttackFinished;
extern Event EV_Actor_Attack;
extern Event EV_Actor_AttackPlayer;
extern Event EV_Actor_AIOn;
extern Event EV_Actor_AIOff;
extern Event EV_Actor_AIDeaf;
extern Event EV_Actor_AIDumb;
extern Event EV_ActorIncomingProjectile;
extern Event EV_Anim_Done;
extern Event EV_ActorOnlyShootable;
extern Event EV_Actor_BounceOff;
extern Event EV_Actor_Push;
extern Event EV_Actor_Statemap;
extern Event EV_Actor_SetTargetable;
//
// Export these events for AISpawnPoint (since 2.30)
//
extern Event EV_Actor_SetGun;
extern Event EV_Actor_SetGun2;
extern Event EV_Actor_GetGun;
extern Event EV_Actor_GetSight;
extern Event EV_Actor_SetSight;
extern Event EV_Actor_SetSight2;
extern Event EV_Actor_GetHearing;
extern Event EV_Actor_SetHearing;
extern Event EV_Actor_SetHearing2;
extern Event EV_Actor_GetFov;
extern Event EV_Actor_SetFov;
extern Event EV_Actor_SetFov2;
extern Event EV_Actor_SetTypeIdle;
extern Event EV_Actor_SetTypeIdle2;
extern Event EV_Actor_GetTypeIdle;
extern Event EV_Actor_SetTypeAttack;
extern Event EV_Actor_SetTypeAttack2;
extern Event EV_Actor_GetTypeAttack;
extern Event EV_Actor_SetTypeDisguise;
extern Event EV_Actor_SetTypeDisguise2;
extern Event EV_Actor_GetTypeDisguise;
extern Event EV_Actor_SetDisguiseLevel;
extern Event EV_Actor_SetDisguiseLevel2;
extern Event EV_Actor_GetDisguiseLevel;
extern Event EV_Actor_SetTypeGrenade;
extern Event EV_Actor_SetTypeGrenade2;
extern Event EV_Actor_GetTypeGrenade;
extern Event EV_Actor_SetPatrolPath;
extern Event EV_Actor_SetPatrolPath2;
extern Event EV_Actor_GetPatrolPath;
extern Event EV_Actor_SetPatrolWaitTrigger;
extern Event EV_Actor_SetPatrolWaitTrigger2;
extern Event EV_Actor_GetPatrolWaitTrigger;
extern Event EV_Actor_SetAlarmNode;
extern Event EV_Actor_SetAlarmNode2;
extern Event EV_Actor_GetAlarmNode;
extern Event EV_Actor_SetAccuracy;
extern Event EV_Actor_SetAccuracy2;
extern Event EV_Actor_GetAccuracy;
extern Event EV_Actor_SetMinDistance;
extern Event EV_Actor_SetMinDistance2;
extern Event EV_Actor_GetMinDistance;
extern Event EV_Actor_SetMaxDistance;
extern Event EV_Actor_SetMaxDistance2;
extern Event EV_Actor_GetMaxDistance;
extern Event EV_Actor_GetLeash;
extern Event EV_Actor_SetLeash;
extern Event EV_Actor_SetLeash2;
extern Event EV_Actor_GetInterval;
extern Event EV_Actor_SetInterval;
extern Event EV_Actor_SetInterval2;
extern Event EV_Actor_SetDisguiseRange;
extern Event EV_Actor_SetDisguiseRange2;
extern Event EV_Actor_GetDisguiseRange;
extern Event EV_Actor_SetDisguisePeriod;
extern Event EV_Actor_SetDisguisePeriod2;
extern Event EV_Actor_GetDisguisePeriod;
extern Event EV_Actor_SetGrenadeAwareness;
extern Event EV_Actor_SetGrenadeAwareness2;
extern Event EV_Actor_GetGrenadeAwareness;
extern Event EV_Actor_SetTurret;
extern Event EV_Actor_SetTurret2;
extern Event EV_Actor_GetTurret;
extern Event EV_Actor_SetSoundAwareness;
extern Event EV_Actor_SetSoundAwareness2;
extern Event EV_Actor_GetSoundAwareness;
extern Event EV_Actor_SetGrenadeAwareness;
extern Event EV_Actor_SetGrenadeAwareness2;
extern Event EV_Actor_SetAmmoGrenade;
extern Event EV_Actor_SetAmmoGrenade2;
extern Event EV_Actor_GetAmmoGrenade;
extern Event EV_Actor_GetMaxNoticeTimeScale;
extern Event EV_Actor_SetMaxNoticeTimeScale;
extern Event EV_Actor_SetMaxNoticeTimeScale2;
extern Event EV_Actor_GetFixedLeash;
extern Event EV_Actor_SetFixedLeash;
extern Event EV_Actor_SetFixedLeash2;
extern Event EV_Actor_GetEnemyShareRange;
extern Event EV_Actor_SetEnemyShareRange;
extern Event EV_Actor_SetEnemyShareRange2;
extern Event EV_Actor_SetWeapon;
extern Event EV_Actor_GetWeapon;
extern Event EV_Actor_GetVoiceType;
extern Event EV_Actor_SetVoiceType;
extern Event EV_Actor_SetVoiceType2;
extern Event EV_Actor_GetFavoriteEnemy;
extern Event EV_Actor_SetFavoriteEnemy;
extern Event EV_Actor_SetFavoriteEnemy2;
extern Event EV_Actor_SetBalconyHeight;
extern Event EV_Actor_SetBalconyHeight2;
extern Event EV_Actor_GetBalconyHeight;
extern Event EV_Actor_GetNoSurprise;
extern Event EV_Actor_SetNoSurprise;
extern Event EV_Actor_SetNoSurprise2;
extern Event EV_Actor_DeathEmbalm;
// Bones used by actor

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@ -116,6 +116,7 @@ extern Event EV_NoDamage;
// script stuff
extern Event EV_Model;
extern Event EV_GetModel;
extern Event EV_Hide;
extern Event EV_Show;
extern Event EV_BecomeSolid;
@ -129,6 +130,8 @@ extern Event EV_Unglue;
extern Event EV_JoinTeam;
extern Event EV_QuitTeam;
extern Event EV_SetHealth;
extern Event EV_SetHealth2;
extern Event EV_Entity_GetHealth;
extern Event EV_SetSize;
extern Event EV_SetAlpha;
extern Event EV_SetTargetName;

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@ -57,6 +57,11 @@ extern Event EV_Sentient_UseItem;
extern Event EV_Sentient_UseLastWeapon;
extern Event EV_Sentient_UseWeaponClass;
extern Event EV_Sentient_ToggleItemUse;
extern Event EV_Sentient_DontDropWeapons;
extern Event EV_Sentient_ForceDropWeapon;
extern Event EV_Sentient_ForceDropHealth;
extern Event EV_Sentient_GetForceDropHealth;
extern Event EV_Sentient_GetForceDropWeapon;
// Shutup compiler
class Weapon;

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@ -29,6 +29,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
extern Event EV_SetAngles;
extern Event EV_SetAngle;
extern Event EV_SetOrigin;
extern Event EV_SetTarget;
extern Event EV_SetTarget2;
extern Event EV_GetTarget;
typedef int entflags_t;

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@ -176,7 +176,7 @@ Event EV_Weapon_SetMinRange
"Set the minimum range of a weapon so the AI knows how to use it",
EV_NORMAL
);
Event EV_Weapon_SetFireDelay
Event EV_Weapon_FireDelay
(
"firedelay",
EV_DEFAULT,
@ -886,7 +886,7 @@ CLASS_DECLARATION(Item, Weapon, NULL) {
{&EV_Weapon_AddToClip, &Weapon::AddToAmmoClip },
{&EV_Weapon_SetMaxRange, &Weapon::SetMaxRangeEvent },
{&EV_Weapon_SetMinRange, &Weapon::SetMinRangeEvent },
{&EV_Weapon_SetFireDelay, &Weapon::SetFireDelay },
{&EV_Weapon_FireDelay, &Weapon::SetFireDelay },
{&EV_Weapon_NotDroppable, &Weapon::NotDroppableEvent },
{&EV_Weapon_SetAimAnim, &Weapon::SetAimAnim },
{&EV_Weapon_Shoot, &Weapon::Shoot },

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@ -38,8 +38,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
extern Event EV_Weapon_Shoot;
extern Event EV_Weapon_SetAmmoClipSize;
extern Event EV_Weapon_SetAmmoInClip;
extern Event EV_Weapon_FireDelay;
extern Event EV_Weapon_SetProjectile;
extern Event EV_Weapon_SetBulletDamage;
extern Event EV_Weapon_SetBulletLarge;
extern Event EV_Weapon_SetTracerSpeed;
extern Event EV_Weapon_SetBulletKnockback;
extern Event EV_Weapon_SetBulletThroughWood;
extern Event EV_Weapon_SetBulletThroughMetal;
extern Event EV_Weapon_SetBulletCount;
extern Event EV_Weapon_SetBulletRange;
extern Event EV_Weapon_SetBulletSpread;
extern Event EV_Weapon_SetTracerFrequency;
extern Event EV_Weapon_GiveStartingAmmo;
extern Event EV_Weapon_SetMeansOfDeath;
typedef enum {
FT_NONE,