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Fixed pm_flags being wrong on Allied Assault
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b6b35079ef
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ef4b79b1f5
1 changed files with 2 additions and 2 deletions
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@ -54,7 +54,7 @@ static uint32_t CPT_NormalizePlayerStateFlags_ver_6(uint32_t flags) {
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// Convert AA PlayerMove flags to SH/BT flags
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normalizedFlags |= flags & (1 << 0);
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for (size_t i = 2; i < 32; ++i)
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for (size_t i = 1; i < 32; ++i)
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{
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if (flags & (1 << (i + 2))) {
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normalizedFlags |= (1 << i);
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@ -70,7 +70,7 @@ static uint32_t CPT_DenormalizePlayerStateFlags_ver_6(uint32_t flags) {
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// Convert AA PlayerMove flags to SH/BT flags
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normalizedFlags |= flags & (1 << 0);
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for (size_t i = 2; i < 32; ++i)
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for (size_t i = 1; i < 32; ++i)
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{
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if (flags & (1 << i)) {
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normalizedFlags |= (1 << (i + 2));
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