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Add R_UpdateGhostTextures (unimplemented)
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@ -24,3 +24,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "tr_local.h"
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#include "tr_local.h"
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#include "tr_ghost.h"
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#include "tr_ghost.h"
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void R_UpdateGhostTextures() {
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int i;
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int numTextures;
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// FIXME: unimplemented
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}
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@ -2220,6 +2220,16 @@ int RE_GetShaderHeight(qhandle_t hShader);
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const char* RE_GetShaderName(qhandle_t hShader);
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const char* RE_GetShaderName(qhandle_t hShader);
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const char* RE_GetModelName(qhandle_t hModel);
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const char* RE_GetModelName(qhandle_t hModel);
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/*
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=============================================================
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GHOST
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=============================================================
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*/
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void R_UpdateGhostTextures();
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/*
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/*
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=============================================================
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=============================================================
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=============================================================
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=============================================================
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