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Add R_UpdateGhostTextures (unimplemented)
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@ -2220,6 +2220,16 @@ int RE_GetShaderHeight(qhandle_t hShader);
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const char* RE_GetShaderName(qhandle_t hShader);
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const char* RE_GetModelName(qhandle_t hModel);
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/*
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=============================================================
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GHOST
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=============================================================
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*/
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void R_UpdateGhostTextures();
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/*
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=============================================================
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=============================================================
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